WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Jumpgate Evolution Interview with Hermann Peterscheck
In this article format interview, we get a preview of what NetDevil's re-make of their original space MMO Jumpgate has to offer. Producer Hermann Peterscheck talks about the game, its high-action combat, advanced AI and more.
"We created a separate AI server that handles all the behaviors of all the opponents in the game," Peterscheck said. "It's a way for us to make the world more engaging."
"Advanced AI" is a tagline most every game ever launched has thrown on the box, so what does it really mean for Jumpgate: Evolution? Peterscheck explained how they did simple things. For example, if one station is low on a particular product, it calls out for it and then other stations send cargo ships, loaded with the stuff. These ships must physically fly from station to station and that fact does more than just make the world seem alive, it created content for players.
Read more after the jump.
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WarCry Choice Posts: 2249 Joined: 5 Jan 2007 | Let's hope this title makes it in the rough MMO ocean, seeing that more games are going the arcade way recently. |
Jumpgate Evolution Interview with Hermann Peterscheck
In this article format interview, we get a preview of what NetDevil's re-make of their original space MMO Jumpgate has to offer. Producer Hermann Peterscheck talks about the game, its high-action combat, advanced AI and more.
Read more after the jump.
Permalink