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Pirates of the Burning Sea: Interview #2

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1)   29 Oct 2007 17:02
lepidus
WarCry Choice
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Joined: 29 Jan 2004

Pirates of the Burning Sea: Interview #2

Kevin Maginn is the Lead Designer of Flying Lab Software's Pirates of the Burning Sea and the subject of an interview series ran here on WarCry every other Monday. Today we get answers on mini-games, fan reaction, the story-arc and more.

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WarCry: What has been the reaction from gamers at conventions who have never heard of the game before and are seeing it or playing it for the first time?

Kevin Maginn: Almost universally positive. We're aware of issues we still need to address in our game, but one thing that's always been true is that Pirates shows very well. I credit the amount of time we've spent polishing and re-polishing the ship combat experience; it's intuitive and easy to learn.

Read more after the jump.

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Dana "Lepidus" Massey

 
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