WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Tabula Rasa: Launch Day Interview with Starr Long
It's been a long time in the making, but Tabula Rasa launched today. Earlier this week, we sat down with Starr Long of NCsoft to talk about the new MMORPG and what people can expect from it as it appears in stores today.
"[Tabula Rasa] is intentionally easy to understand and get into, but definitely evolves over time," Long told us in an interview just prior to the launch. The base mechanic of aim and shoot is obviously simple, but as they advance in levels, players need to do more than just aim and shoot. Many enemies are puzzles unto themselves. In effect, there is a rock/paper/scissors game, where enemies don't deal well with one kind of weapon, but are extremely vulnerable to another. If the player doesn't consider these factors, they can make their life quite difficult. Elements like that are what Long believes helps give a rather simple premise long term appeal.
Read more after the jump.
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Tabula Rasa: Launch Day Interview with Starr Long
It's been a long time in the making, but Tabula Rasa launched today. Earlier this week, we sat down with Starr Long of NCsoft to talk about the new MMORPG and what people can expect from it as it appears in stores today.
Read more after the jump.
Read Full Article