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WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Dana "Lepidus" Massey |
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Posts: 5 Joined: 18 Aug 2007 | Thanks for the good update! "There's no business like game dev business": It sucks, and I understand why it's taking so long for you to publish. Fight THE MAN and publish yourselves, or find a publisher that only rapes you softly... As for the virtual merchandising business model, please don't. There are several good arguments for it (you spend as you'd like and as you play, etc.) but it steals immersion from the game and I don't want that. As you said, it goes against all those game design features we love so much. Good luck finding a good publishing solution, for you (you deserve that) and for the game (we deserve that). edit: Bad typing, but FRIST! |
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Posts: 11 Joined: 28 Jun 2007 | This is a good journal although we have yet to hear anything about SCS/SRS which not only has been the top concern of the community for the past week, but also the past year aside from when the beta date is. As I look at the graphics, I can see the improvement and I am pleased. I know it's probably a hard a monotonous task but at least I'd like to say that things seem to look better. You asked us a general question about the business model and I will give you a general answer. Yes, MMO's in general are increasingly starting to become Free. I believe that has been the ultimate goal of the MMORPG industry for a long time now. Take a look at Second Life and its economy, it still manages to thrive. Is this business model meant for DarkFall? None of us here know enough about the game so only you can answer those questions. The journal threw me off a little bit when you said that "Dayar Rock features six residential houses, which means that its potential population is slightly above average for a clan city." I was under the impression that there would be a lot more houses than just 6. Are we talking about apartment like structures that includes multiple people? Is it possible to build more homes in the area? Up to how many homes can be built in an average city? There's no instances at all even with homes right? I hope so... Hopefully in the next journal you will give us some more info on this and also go into SCS/SRS ect.. Good journal overall though, thanks. |
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Posts: 242 Joined: 11 Aug 2006 | this games graphics are really outdated... wtf?? Why does every screenshot they ever release have nothing ever happening in it?? No user interface ever displayed , no monsters roaming around.. nothing. Just barren empty nothingness. Free to play and charging for items is the only way this game would make any cash. No one is going to pay to play this anymore. It's outdated beyond belief compared to the new games out now and coming out. There's no way this game can ever expect to stand up to games like Warhammer and World of Warcraft and expect to charge what thay are charging to play. |
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Posts: 6 Joined: 2 Jun 2007 | What are you talking about teedle? I will pay to play this! :-) I was disappointed with the journal though, but I guess not much is going on right now so I will just have to wait. |
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Posts: 6 Joined: 30 Dec 2006 |
Before dropping all this e-rage nonsense, you should inform yourself properly. You know there's videos of in-game footage right? And this mmo has NOTHING to do with Warhammer and WoW. Graphics are the least thing that matters when it comes to this kind of mmo (take Ultima Online as example). Its about REAL freedom, and not just doing some boring grinding in order to get that shinny sword. In fact, I m happy that the graphics aren't so great so ppl like you wont even try it. |
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Posts: 42 Joined: 2 Oct 2007 |
Teedle, wow man, no UI in any screenshots... thats just ignorant. extremely ignorant. In opening your mouth, flaming ignorantly, You have exposed your stupidity and made yourself into the fool of the forums. WTG moron. |
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Posts: 301 Joined: 15 Sep 2007 | lol thats what I thoughT teedle is lance over at mmorpg they say almost the exact same thing |
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Posts: 2 Joined: 11 Nov 2007 | Umm there are people in the first two pictures, like 4 walking around in the background going on about their business and a guard outside the gate in the second. Considering the update was to highlight the assets of the city itself why would there be monsters. When WoW shows pictures of towns there are no monsters inside the cities. Honestly, if you are so down on Darkfall then why not just stop checking up on it. No need to crap on everyone else's parade... Unless you are being paid to do so... I wonder how much money I could get for posting in the WoW forums about bug ridden,game breaking patches that seem to go untested; unbalanced classes; a repetitive endgame, and a flawed item system that works like a ladder going up into infinite (not in terms of diversity, they are the same thing but stronger so you can one shot better); a PvP system that is pretty much there for no real reason other then to say there is one; on top of that WoW is hardly a game to brag about graphics the modeling is hideous that texturing almost an after thought at best but they try to pass of ugly as "stylized";and a development staff that seems to randomly pull ideas out of a hat even if they contradict current game mechanics to the point that everything you did up till then means nothing... I wonder how much I would get paid just rubbing these things in WoWers' faces... |
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Posts: 242 Joined: 11 Aug 2006 | oh theres 4 people standing around in one screenshot.. excuse me. that changes everything. "In fact, I m happy that the graphics aren't so great so ppl like you wont even try it." Have fun playing with your 4 other friends than. I'am sure that will be fun.. Darkfall is a failure waiting to launch. Just like Dark and Light.. no one ever learns.. "You know there's videos of in-game footage right?" Gameplay video? You mean that thing that looks like some kind of early outdated Alpha vid? I am going to be laughing at everyone who wasted their lives for the last 7 years following this when the people building it actually grow some balls and show what they have publically. |
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Posts: 44 Joined: 3 Sep 2007 | 4 years...that's actual development, you're also counting the "concept" period which is indeed from 2001 but was mainly focused on streamlining the requirements and fixing the 3D engine. |
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Posts: 6 Joined: 30 Dec 2006 | I learnt the lesson with D&L, since then I've never been nor will get that much involved with any future mmo. Many people are waiting for a true UO successor. If this project fails, we will keep waiting, but just for trying to build this amazing game, not aimed to the majority of the mmo audience ($$$$$$wow$$$$$$) they deserve my support. |
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Posts: 301 Joined: 15 Sep 2007 | yea fuck off teedle |
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Posts: 2 Joined: 11 Nov 2007 |
You do know that is a screenshot taken with at most the development staff but more realistically probably just a handful of them testing/checking out the city. You basically are saying, only 4 people are playing because there are only the 4 dev characters present in a screenshot taken during testing. Your logic fails, your defensive nature to WoW fails. Let's talk about the graphics in the retinal abortion. Or the fact that even with its static terrain generator you still get intermittent lag. All and all you haven't present one case that demonstrates Darkfall's potential failure. All you due is say whatever will potentially bring people down and add no fact. Then when presented with actual facts about the WoW you love so much you seem to ignore or even acknowledge the failings. Nothing more then a troll which means there is no point in even pretending you posted. Sorry to derail the post. |
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Posts: 42 Joined: 2 Oct 2007 | Look guys, informing teedle about *anything* is pointless, he knows the facts better than most, it is his job to stir up flamewars, misinformation, and deter anyone from actually following this game. As far as Dark and Light goes, that is a PERFECT example, and I am SOOOO glad he brought it up, know why? THAT IS WHAT HAPPENES WHEN THEY RELEASE A GAME TOO SOON YOU F**KING MORON. plz, admin, ban teedle's IP |
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Posts: 5 Joined: 18 Aug 2007 | Guys, please, just ignore him... Look at this thread: dev journal -> 2 comments actually about it -> teedle flaming -> 10+ counter flaming. This dev journal leave me with some concerns about the degree of freedom when building cities. Ok, so there will be specific places to build cities (it's bad, but acceptable) now what can we actually build in it? Design the fortress, or just press the "build fortress" button? Porky |
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Posts: 1 Joined: 16 Nov 2007 | Hey guys, first Teedle you need to learn a few things about gaming. Graphics aren't everything to top that off WOW graphics are very cartoonish and i prefer Asheron's call graphics more. Speaking of Asheron's call, to all you UO fans, that talk about this being UO successor please don't forget the avid Asheron's call players who are looking for the same thing. Asheron's call allows you to kill anyone you want and loot them. Finally for saying this game is 7 years in the making so graphics will sucks please remember this. Oblivion that amazingly intense graphic game was in the making when marrowind was release and i think started just before it i believe took 4 years. If you look at this game from sense when old company had it it's been awhile once the adventure got a hold of it they probably put a new engine in and rebuilt. infact graphics from SS etc.. look great. I think they are way better then warhammer and wow because all they are are cartoons. UO/AC - have a huge following Asheron's call is still being played and there still probably 400 ppl usually logged on most servers. Which is a decent number for a game that is 8 years old. UO fans - please don't forget about Asheron's call world i mean even the creator of UO said if Asheron's call was released before UO. AC would be where UO is and UO would have been the sleeper behind AC. I personally got mad respect for anyone who likes either of these 2 games they are true mmo's kill someone loot some of there stuff. can't wait til Darkfall and i can loot everything. As for business model please don't make it free then allow advertising this would destory the game it's hated in WOW when ppl spam selling gold let alone real commercials. There such a huge massive ppl waiting for this game i know 40 ppl alone that actually live around me, these are dedicated gamers they will play a game for 8 years if it's anything like UO or AC. |
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Posts: 26 Joined: 22 Sep 2007 | Nice update, just that they REALLY shouldn't choose that damn crappy Asian model, I HATE those grind fests. The graphics are good, considering they HANDCRAFTED every single PIXEL of that game. DF is coming, and it's coming soon, I don't care if I have to wait for 3 more months, I just want to play this, I expect beta maybe around Jan.-Feb. 2008. The game was designed to have no arcade buttons, so there's not going to much of a UI, so you fail in saying that it has no UI, and those weren't players in the background, they're most likely just NPCs. |
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Posts: 13 Joined: 25 May 2007 | Hmm all this counter-flaming looks to me like conviencing a robot who is programmed to piss people off that he's using a wrong programm: 1) it's a robot! = non-human = no brains / no sences / no feelings (you can't convience him) comon guys, don't let flamers make their likes from you |
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Posts: 2 Joined: 23 Nov 2007 | Keeping this a game that will revolutionize the MMORPG industry... Give the players options as to how they pay for playing! This game is about freedom of choice in the way we play (and hopefully in the way we pay). So give us the choice of paying the company with currency, or paying the company by allowing advertising in the game. If a player chooses to pay the company with currency then give them the option of taking out the advertising in the game. If a player chooses to keep the advertising then let the companies paying for the advertising space cover the costs! With this freedom of choice the players cannot argue but to the price of which they have to pay. Even then they will still be able to make that choice given their preferences and weighing the costs. I do not know how publishing works, but it seems this would give you much more leverage in going solo as you have greater control on the inflows of funding. Another possible (but much more controversial) way to get funding could be allowing a market for in-game property like in Second Life. As a company, an Ebay-style trading web site could control the transactions and thus you can charge fees on those transactions. This would be hard at the beginning of release seeing as your income from fees will grow proportionally with the amount of transactions. Although it could prove much more profitable as the base of players grow. This could also be implemented after launch, perhaps to replace the advertising completely. Your company could use those fees to cover expenses for the entire player base (which would most likely decrease the amount of protest to introducing this market, because I would then have an incentive to allow people to pay for an item if it also means I do not have to pay to play). The more freedom of choice you allow for this game the better. This includes both playing and paying experience. |
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Darkfall Dev Journal #17: Business Models & Clan Cities
We've got some more Darkfall for you today. Associate Producer Tasos Flambouras muses on potential publishing options and business models for Darkfall and then brings some brief descriptions of clan cities and what they're all about.
Read more after the jump.
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