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EVE Online: "The War on the Impossible", Part 4: Trinity

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lepidus
WarCry Choice
Posts: 1986
Joined: 29 Jan 2004

EVE Online: "The War on the Impossible", Part 4: Trinity

In the fourth of our five part "The War on the Impossible" series, we focus on Trinity, the next expansion to EVE Online. Due out this winter, CCP promises a complete graphics overhaul, a brand new client and a host of gameplay improvements. We preview them all in this article.

To get caught up on this series, you can check out Part One: Introduction, Part Two: Democracy and Part Three: Ambulation. Part five follows later this week.

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"We have a focus in this expansion and its beautiful ships," said Chief Technical Officer Halldor Fannar. "I believe this is only the beginning."

The expansion is about more than just pretty pictures though. During a detailed presentation, Fannar explained that all those graphics would be made possible by a brand new client, which not only provides significant improvements for everyone in a traditional DirectX9 environment, but also paves the way for the future and DirectX10. The goal is not just to throw more polygons at people, but to take advantage of larger company resources to build a client that runs better as well.

Ready to learn more? Click below to get the scoop!

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Dana "Lepidus" Massey

Hairy_Al
Apprentice
Posts: 1
Joined: 2 Dec 2007

Where's part 5 gone?

 
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