WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Interview & Gallery: The Art of EverQuest II Rise of Kunark
EverQuest II Rise of Kunark went to stores today and represents the culmination of more than a year's work from a range of SOE developers. As it launched, we spoke to Lead Environment Artist Tim Heydelaar and Lead Character Artist Chad Haley about their role as they bring the graphics of EverQuest II to life.
This article is based on an interview with the two men and includes a wealth of concept art and screenshots from the expansion.
With Rise of Kunark, fans get to sample what the SOE team can pack into an expansion when it's had a full year to simmer and both Haley and Heydelaar believe that the extra time has done wonders for both the quality of the product and the team who builds it.
"It was great, it was the best piece of news we'd heard in a long time," said Heydelaar. "You stress a little less and get more done...You get to polish more and work with design more."
Read and see more after the leap.
Permalink |
Interview & Gallery: The Art of EverQuest II Rise of Kunark
EverQuest II Rise of Kunark went to stores today and represents the culmination of more than a year's work from a range of SOE developers. As it launched, we spoke to Lead Environment Artist Tim Heydelaar and Lead Character Artist Chad Haley about their role as they bring the graphics of EverQuest II to life.
This article is based on an interview with the two men and includes a wealth of concept art and screenshots from the expansion.
Read and see more after the leap.
Permalink