am i the only one very alarmed by these numbers? | |
It's alarming if WoW is eating away from other MMO populations, but my hope is that the general MMO population is growing vertically AND horizontally. | |
More WoW players means more players ready for a good PvP MMORPG when it comes out. There are probably hundreads of thousands if not millions of WoW burnouts waiting for another MMORPG, that perhaps is less exploitative of the treadmill humans will walk for a treat. | |
bigger WoW playerbase means newer MMOs will have a bigger pressure to create an MMO that will cater to the hungry burnout minds of those that have seen WoW as their first and only MMO. i don't want to argue how WoW is the bane of the MMO market, but if developers will strive to achieve what WoW has, (i.e providing easy and short term satisfaction, followed by more of the same in different colours), then the MMO market will stagnate with ideas that have been rinsed and reused until there is no fun left in them whatsoever. | |
do you know of a site that tracks this growth? i used to look at mmogchart.com, but they haven't updated since last year. | |
Sadly, MMOGChart.com was the only up-to-date site so far until they stopped updating. The other chart I use is the one off Swivel.com, which holds some impressive data from Jan 1997 all the way to June 2006 (Plus numerous other interesting charts.) Sadly, getting these numbers off publishers is like pulling teeth sometimes, knowing the negative effect of low numbers especially in front of giants like WoW. If you play WoW, WarcraftRealms gathers data off volunteers and gives a decent roundup of server activity: | |
WoW Userbase Hits 9.3 Million, Vivendi Grows
Gamasutra reported today another milestone for the ever-growing World of Warcraft population, which hit 9.3 million subscribers last month, catapulting publisher Vivendi's game division sales:
For more World of Warcraft news, check our WarCry portal.
Permalink