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WoW Userbase Hits 9.3 Million, Vivendi Grows

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WoW Userbase Hits 9.3 Million, Vivendi Grows

Gamasutra reported today another milestone for the ever-growing World of Warcraft population, which hit 9.3 million subscribers last month, catapulting publisher Vivendi's game division sales:

Publisher Vivendi has announced that its games division's sales have rised nearly 19 percent to 216 million euros ($315.2 million) in its third quarter, on the "continued momentum" of World of Warcraft and initial sales of Massive's World in Conflict.

The third quarter sales are up from last year's sales of 182 million euros ($265.6 million). For the first nine months, Vivendi has seen its total sales rise 50 percent over 2006 to 716 million euros ($1.04 billion).

For more World of Warcraft news, check our WarCry portal.

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am i the only one very alarmed by these numbers?

It's alarming if WoW is eating away from other MMO populations, but my hope is that the general MMO population is growing vertically AND horizontally.

More WoW players means more players ready for a good PvP MMORPG when it comes out. There are probably hundreads of thousands if not millions of WoW burnouts waiting for another MMORPG, that perhaps is less exploitative of the treadmill humans will walk for a treat.

bigger WoW playerbase means newer MMOs will have a bigger pressure to create an MMO that will cater to the hungry burnout minds of those that have seen WoW as their first and only MMO. i don't want to argue how WoW is the bane of the MMO market, but if developers will strive to achieve what WoW has, (i.e providing easy and short term satisfaction, followed by more of the same in different colours), then the MMO market will stagnate with ideas that have been rinsed and reused until there is no fun left in them whatsoever.
this is what has happened to the gaming market on the whole over the last decade. big companies create games based on concepts that have proved profitable in the past, thus creating games that are the same in gameplay as the ones before them, and that becomes very repetative very quickly, but they still sell well to the masses. and smaller companies have an even bigger pressure, because of a smaller budget and the risk that the game won't sell and the company will be forced to sell out. up to now, the MMO market was excluded from this trend, and most MMOs strived to be unique with new concepts that no one has tried before. WoW is threatening to change that.

Sigoya:
It's alarming if WoW is eating away from other MMO populations, but my hope is that the general MMO population is growing vertically AND horizontally.

do you know of a site that tracks this growth? i used to look at mmogchart.com, but they haven't updated since last year.

Sadly, MMOGChart.com was the only up-to-date site so far until they stopped updating.

The other chart I use is the one off Swivel.com, which holds some impressive data from Jan 1997 all the way to June 2006 (Plus numerous other interesting charts.)

Sadly, getting these numbers off publishers is like pulling teeth sometimes, knowing the negative effect of low numbers especially in front of giants like WoW.

If you play WoW, WarcraftRealms gathers data off volunteers and gives a decent roundup of server activity:

 
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