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Shot Online: Interview with Christopher Yamauchi

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Shot Online: Interview with Christopher Yamauchi

Shot Online combines the MMOG world with golf and today we talk to Christopher Yamauchi of Shot Online about their game. He gives us a general update on everything that's been going on with this Korean title that has carved out a strong niche in North America.

WarCry: For those new to Shot Online, explain how your game is different from traditional golf games like EA's Tiger Woods series. What do you offer that they cannot?

Christopher Yamauchi: At its very core, Shot-Online is a traditional golf game similar to EA's Tiger Woods series, but the similarities stop there. We also built a unique MMO system that promote community interaction through trading, chatting, tournaments, and auctions. Multiplayer is key in Shot-Online where we have players from all across the globe. We have missions, levels, guilds, stores, clothes, and many other elements you would find in RPGs, but not necessarily a sports game. We believe these attributes really enhance the game for the user as they personalize their in game persona.

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