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Pirates of the Burning Sea: Interview #4

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Pirates of the Burning Sea: Interview #4

Jess Lebow is the Content Director of Pirates of the Burning Sea, but in this latest edition of our Q&A series, we talk to him about what inspires him and what made it into the game from history and reality. Lebow - who is also a novelist - gives us in-depth responses on all fronts.

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WarCry: Sailing has been simplified for ease of gameplay. Is there anything there for the nautical purist to enjoy?

Jess Lebow: Oh sure.

Wind plays a huge factor in sailing and combat tactics. There are several different types of rigging in the game, and each changes the way a ship handles along with its angle of attack. Trying to sail close-hauled will reduce your effectiveness, as it would in a real ship. The sails will actually turn when you move through the point on the compass where the wind hits them in a different direction. And, among other things, our ships have been created using actual plans from sailing ships of our time period.

Read more after the click.

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Dana "Lepidus" Massey

 
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