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Tabula Rasa: Exclusive Interview #8

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Joined: 3 Mar 2004

Tabula Rasa: Exclusive Interview #8

In the latest installment of our ongoing Tabula Rasa Q&A series, we get a special treat. Richard Garriott parachuted in for one answer in this edition to talk about Logo. The remainder of the Q&A is answered by Lead Designer Paul Sage and Community Manager April Burba.

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WarCry: Have we asked "Why did you pick "Logos" to describe the psionics and language in the game? Are you referring to the ancient Greek philosophical concept or to the more Biblical connotation"?

Richard Garriott: The word "Logos" is used in our game both for the symbolic language and for the force-like super powers our players learn to wield. "Logos" is often used to describe god-like powers that manifest reality with the power of your mind and spoken words, such as "Let There Be Light and there was." Added to this is the concept of a logogrammatic language, which uses pictographic symbols for communication.

Read more after the click.

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