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Warhammer Online: Exclusive Interview #11

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1)   17 Dec 2007 18:59
lepidus
WarCry Choice
Posts: 1986
Joined: 29 Jan 2004

Warhammer Online: Exclusive Interview #11

In today's Warhammer Online interview, we talk to Associate Producer Josh Drescher and Senior Designer Justin Webb who team up to give us a set of answers. This edition includes questions about the launch delay, longterm appeal, individuality and why they believe they will succeed where other MMOs have failed in recent years.

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WarCry: Your big headline recently was the decision to push back launch. This is not the first time WAR has been delayed. Why do you believe this release date is one players can expect you to meet?

EA Mythic: MMORPG fans have come to expect top tier titles to launch smoothly with finished, highly polished content across the board. This second adjustment of the launch date is intended to give us the time we need to make sure we deliver a product that meets those expectations. We're all but finished with feature and system integration right now, but Mark Jacobs (Lead Designer and GM of our studio) wanted to give us months, rather than weeks, to polish, balance and tighten things up prior to launch. As a result, between the December relaunch of the WAR Beta and the second quarter launch of the game, we're going to be able to focus the entire team on making sure everything feels perfect, looks perfect and plays in a way that will blow gamers away.

Click below to read it all.

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Dana "Lepidus" Massey

2)   17 Dec 2007 19:37
Aeasus
Posts: 15
Joined: 4 Oct 2007

Waaagh!

3)   20 Dec 2007 10:26
Sarande
Posts: 477
Joined: 1 Oct 2007

With that being said, the Number One Lesson WoW Has Taught Us All ™ is that you cannot, under any circumstances, launch a buggy, incomplete or unpolished product. It's as simple as that and, to be honest, it's great for the entire genre that it happened. Players deserve complete, polished products. They deserve fully-realized gaming experiences. They deserve stability. People who play MMORPGs are passionate, dedicated, engaged and willing to give just about anything a chance. Recognize that, respect that and then deliver a game that isn't crap and you'll be rewarded by the fans.

Amen. Better late than unfinished. I'd rather wait an extra year than have a game I anticipate launch without being fully realized.

Not to mention that leaves more time to play (free) beta (once I get in, of course).

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

 

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