How I Mine 4 Fish? Posts: 63 Joined: 15 Aug 2007 | |
Killed 10 Boars Posts: 15 Joined: 21 Jun 2007 | lmao its funny how u guys still put up these journals and forums and shit u guys need to get it thru ur head kno1 has commented these in many previous journals except for maybe 1 theres useto be about 50 on each guys im sry to say it...but u failed know1 cares anymore about this game u had more than enuf time to make it in to what it was suppose to be.i stopped commenting long ago and now i go back and realize every1 else took the path i did this game is a failed project now quit working on it and get on with ur lives( thats even if u so have been working on it) P.s. i would like a response and i will check up in a couple of days |
Killed 10 Boars Posts: 12 Joined: 17 Oct 2007 | Thanks for the read I always love reading this kind of article. It was articles like this that allowed me to realize how much time I was wasting on WoW. Keep up the good work! |
Killed 10 Boars Posts: 14 Joined: 25 May 2007 | Very good points and very important problem arised. I think I have something to add. You gotta differ 2 kinds of experience: experience your character gets and experience you get. What you are talking about is making a model of game experience (one your char gets) closer to real-world experience (your own). But keep in mind, your char can't learn how to retreat from the fight, avoid death, PvP strategy, etc. -- YOU learn it, and it's your own experience which has nothing to do with level of your char and his set of abilities. Same way, you can't learn frost nova rank 3, your char does it. So to better illustrate said before, there will be no point in benefiting your character with an experience bonus for example for failing a quest or taking a monster to 5hp and letting him make away: it is YOU who will learn to complete quest and use special ability to finish fleeing monster off, not your char, who's only purpose in this kind of situation is to aquire this special ability. |
How I Mine 4 Fish? Posts: 63 Joined: 15 Aug 2007 | Eqlipt, you make an excellent point. There definitely are two types of experience, "player" and "character" with the article only addressing the latter. But I'm not sure your conclusion follows. |
Killed 10 Boars Posts: 15 Joined: 21 Jun 2007 | lol u guys above are so blind |
Killed 10 Boars Posts: 14 Joined: 25 May 2007 | #5 completely agree that exp gain model is off. Oblivion model (previously used in Morrowind) solves those unfinished fights problems and lots more. ps |
Apprentice Posts: 1 Joined: 11 Jan 2008 | LOTRO and Oblivion systems, involve some type of grinding. On the other side, I would like to comment the lack of reference to EVE Online character system. Where you don't have to do anything at all. Just earn some money by any means*, to buy the skills who autotrain even when sleep or on holidays. *By piracy, interaction with others, trading and so on. The list is huge. |
Steinhauer's Opinion: Killing Experience, Part 2
In his latest column, Jonathan Steinhauer continues his look at what he calls "The Killing Experience". He began two weeks ago in part one and today looks at more recent examples of this trend. It's all about RPGs and how they use killing as the primary form of advancement, or experience.
Read more after the click.
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