WarCry Choice Posts: 618 Joined: 17 Dec 2005 | |
Ding! (Grats!) Posts: 42 Joined: 2 Oct 2007 | OK! a few notes on your commentary... First things first, Showing off your toon isn't really my favorite thing to do, in fact I left Ultima Online because of item whoring 12 year olds and ebaying little punks who had no actual skill at the game. Which combined all to well with EA's inability to balance game content. What you imply about the social structure of a community sounds very carebear-ish to me. The WoW Armory, is only really useful as a way of looking at opposing players who stand out in your mind, when they are in the battlegrounds. So in my opinion, this doesn't really apply to Darkfall, as it is almost COMPLETELY skill based. If for some reason they allowed your skill list to be viewable on the website and linked it like the Armory's guilds, I would be very upset. Imagine somebody is known for being an uber tank/mage, so they attract people to their toons' skill list, BAM now you have 500 clones running around, or worse, you have people exploiting the skill set's weaknesses destrying the image of a skilled player. And as far as comparing a gaming community site to Myspace or Facebook? HUH?! Those are communities that don't actually DO anything BUT be a community, for a game in development yes, I see the comparison, but for a game that is launched? Give me a break. Granted, some level of fame ingame can be garnered from being active in the forums, but only in the people who are also active in the community. Which doesn't extend to all the people in the game. Which is in my opinion a waste of time. Just a few thoughts as to the relation of this commentary to Darkfall... ~Manaburn |
Adventurer Posts: 322 Joined: 10 Jul 2006 | Hmmm I smell Tard.
|
WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Guys - This is a general article from the HUB, not about Darkfall, I just threw news items on some of the fansites where I thought some people might enjoy it. Sorry if that was misleading. Dana "Lepidus" Massey |
WarCry Choice Posts: 6277 Joined: 30 Jun 2004 | wow, them folks over on the darkfall site sure seem to be an interesting bunch! |
Ding! (Grats!) Posts: 33 Joined: 11 Jan 2008 | I think onew of the best examples of a modern day site for a game is Bungie.net with Halo 2 and Halo 3. They have so much on there (including heatmaps) and I think they're leading the way in that respect. The whole time reading through that I felt like he was describing Bungie's site. Anyway, I love where games are taking the net and I think it's great what a lot of games are doing with their sites. |
WarCry Choice Posts: 1 Joined: 25 Jan 2007 | I too think it is important for games to incorporate a 'web 2.0' site with their games. Its true, gamers exist outside of the game as well..I know its hard to imagine. What we have to do is look at existing models and not get stuck on these trends, but break away and create a new web model for games that has yet to be made. Sure there is the wow armory, but that is not a web 2.0 site, its just a hub of information about players. Its static in the eyes of the player, they can't change it. THAT site will NOT work for all games. But social gaming sites will be the way of the future for gamers. Its just who will take the initiative and create it. If anyone will be at GDC Austin, look for me and we can talk about gaming and website development. Zephadias |
|
|
Not registered? Sign up for a free account! |
Community Column: The Site Beyond the Game
In his latest article, community columnist Sean Bulger looks at "The Site Beyond the Game". This community management focused column looks at official sites, how different games do it and what else is out there.
Read it all after the leap.
Read Full Article