Tasos Flambouras, the Associate Producer of Darkfall, returns for his third in a series of developer journals hosted exclusively on Darkfall WarCry. Today's topic is artificial intelligence.
Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.
Darkfall Developer Journal #3: Artifical Intelligence
Tasos Flambouras, the Associate Producer of Darkfall, returns for his third in a series of developer journals hosted exclusively on Darkfall WarCry. Today's topic is artificial intelligence.
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