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Jumpgate Evolution's Community Manager

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Kalia
WarCry Editor
Posts: 2979
Joined: 19 Jan 2006

Jumpgate Evolution's Community Manager

Vault Network is featuring an interview with NetDevil's Community Manager Nicole Hamlett. The interview covers Hammett's work in the industry as well as some thoughts about Jumpgate. Here's a snip:

Beibhinn: Is the game going to be graphics heavy that people will need to prepare for, that it'll affect how they play?

Nicole: I'm really glad that you asked that.

You would be surprised at how little polygons are in the detail of our game. The mantra that we use is "How does it run on min spec?" Our art team is constantly working and re-working assets to ensure that they create as little client side lag as possible in the sectors. Because our game is free form / twitch based flight, the greatest concern is going to be lag. If we have assets in the different areas where people may be engaged in PvP, or even just PvE fighting, how are those assets going to affect their play experience?

Also, we don't want people who may not have top of the line machines to be excluded from our game. Again, the key is as accessible as possible. There are some games that are releasing that require at least a 256MB video card with 2GB of RAM, and while it may be somewhat standard in this day of computers, the requirements just seem to be getting larger and larger. Eventually only the hardcore will be playing some of the newer games because the average Joe who is just getting into these games either won't see the value of continuously upgrading, or won't understand that there are games just as viable and gorgeous that don't require the higher end machines to play.

So, the basic answer to that is that our graphics will have little impact on your gameplay because of the low polygon count.

Check out the rest at the link above.

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Suzie "Kalia" Ford
WarCry Network Editor
kalia@warcry.com

 
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