WarCry Editor Posts: 3185 Joined: 19 Jan 2006 | Guild Wars Game Update: April 17th
A game update went into effect on April 17th with some fairly substantial fixes and improvements. [blockquote]Guild vs. Guild
* Warrior's Isle: Adjusted the location of NPCs in red base. * Druid's Isle: Removed two archers from both bases. * Burning Isle: Removed two archers from both bases. * Updated Automated Tournament map rotations.
Skill Updates
Assassin
* Assassin's Remedy: increased Energy cost to 10.
Mesmer
* Hex Breaker: changed skill type back to stance. * Fragility: decreased Energy cost to 5. * Fevered Dreams: decreased recharge to 8 seconds. * Chaos Storm: decreased Energy cost to 5. * Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9. * Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.
Necromancer:
* Dark Pact: increased damage to 10..70.
Elementalist:
* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds. * Ward Against Melee: decreased duration to 1..18 seconds; no longer protects Guild Battle NPCs. * Lightning Orb: this skill no longer applies Cracked Armor. * Glyph of Concentration: decreased number of spells affected to 1. * Shockwave: increased casting time to 1 second. * Ward Against Harm: no longer protects Guild Battle NPCs. * Ward Against Elements: no longer protects Guild Battle NPCs.
Monk:
* Aegis: increased Energy cost to 15.
Warrior:
* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.
Ritualist:
* Flesh of My Flesh: increased recharge to 10 seconds. * Death Pact Signet: increased activation time to 4 seconds. * Ancestors' Rage: increased casting time to 1 second. * Splinter Weapon: increased recharge to 8 seconds. * Recuperation: no longer affects Guild Battle NPCs. * Life: no longer affects Guild Battle NPCs. * Pure Was Li Ming: no longer affects Guild Battle NPCs. * Displacement: no longer protects Guild Battle NPCs. * Shelter: no longer protects Guild Battle NPCs.
Dervish:
* Mystic Sweep: increased activation time to 1 second. * Eremite's Attack: increased activation time to 1 second.
Paragon:
* Song of Restoration: increased recharge to 30 seconds. * Ballad of Restoration: increased recharge to 30 seconds. * Harrier's Toss: increased activation time to 1 second.
Bug Fixes
* Fixed a bug that caused Ritualist Spirits to stop attacking if their caster has moved outside of compass range. * Fixed lighting issues with the Demonic Aegis, Draconic Aegis, Draconic Scythe, Dryad Bow, and the Eaglecrest Axe. * Fixed a bug that caused the Paragon skill "Never Surrender!" to affect non-party allies. * Fixed a bug that caused the Monk skill Healer's Boon to improperly affect skills on occasion.
Miscellaneous
* Implemented UI for trial accounts which displays the time remaining on the trial.[blockquote]Log in and grab it.
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Suzie "Kalia" Ford WarCry Network Editor kalia@warcry.com |
Guild Wars Game Update: April 17th
A game update went into effect on April 17th with some fairly substantial fixes and improvements. [blockquote]Guild vs. Guild
* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Removed two archers from both bases.
* Updated Automated Tournament map rotations.
Skill Updates
Assassin
* Assassin's Remedy: increased Energy cost to 10.
Mesmer
* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.
Necromancer:
* Dark Pact: increased damage to 10..70.
Elementalist:
* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer protects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer protects Guild Battle NPCs.
* Ward Against Elements: no longer protects Guild Battle NPCs.
Monk:
* Aegis: increased Energy cost to 15.
Warrior:
* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.
Ritualist:
* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer protects Guild Battle NPCs.
* Shelter: no longer protects Guild Battle NPCs.
Dervish:
* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.
Paragon:
* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second.
Bug Fixes
* Fixed a bug that caused Ritualist Spirits to stop attacking if their caster has moved outside of compass range.
* Fixed lighting issues with the Demonic Aegis, Draconic Aegis, Draconic Scythe, Dryad Bow, and the Eaglecrest Axe.
* Fixed a bug that caused the Paragon skill "Never Surrender!" to affect non-party allies.
* Fixed a bug that caused the Monk skill Healer's Boon to improperly affect skills on occasion.
Miscellaneous
* Implemented UI for trial accounts which displays the time remaining on the trial.[blockquote]Log in and grab it.
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