WarCry Editor Posts: 5806 Joined: 20 Dec 2005 | |
Epic’d Out Posts: 6301 Joined: 30 Jun 2004 | Huh? Why are they in such a rush to release all of a sudden that they had to chop content? Did the borg, erm, EA poke them in the ribs?
I want to see gamma rays. I want to hear x-rays. I want to smell dark matter. |
WarCry Editor Posts: 5414 Joined: 19 Jan 2006 | From what I've read, they felt that they needed to concentrate on smaller portions of the game to do them justice rather than spreading themselves too thinly and doing a piss poor job. Either way they were doomed to the bitchfest that's now blooming all over the net. I guess they figure that it'll be better this way to get the crabbing out of the way now instead of at release. |
Epic’d Out Posts: 6301 Joined: 30 Jun 2004 | The bigger they are, the harder they fall? Barnett's magical marketing might have had a ticking time bomb in it.
I want to see gamma rays. I want to hear x-rays. I want to smell dark matter. |
WarCry Editor Posts: 5414 Joined: 19 Jan 2006 | Probably so as seems to also be happening with Conan. I don't know. IMO, the market is saturated with MMOs and it's going to be increasingly difficult for developers to stick to budgets, fulfill expectations and last longer than the average lifespan of a fly. :( |
Dungeon Crawler Posts: 741 Joined: 28 Jul 2004 | Although, that leaves alot to add at a later date. If the game is successful, sometimes its a blessing to know that there will be new classes/content/etc. I think Kalias' got it right, EA needs to let these games develop and not try to "crank" em out. The MMO industry is looking alot like the movie industry. Make enough for a good trailer, then screw you at the box office with a lame showing. I play the table top version(40k)and was really hoping for this game to suck my summer away. Oh well. I'll try it. But if ends up like AoC, I'll bail on it faster than that P.O.S. There's always Darkfall... |
Epic’d Out Posts: 6301 Joined: 30 Jun 2004 | So, pretty much the same as the rest of the game market? Soon enough nobody will have the guts to take a risk and produce something innovative.
I want to see gamma rays. I want to hear x-rays. I want to smell dark matter. |
WarCry Editor Posts: 5414 Joined: 19 Jan 2006 | One of the reasons I lean more towards micro-transaction type MMOs is that I don't feel so cheated if there's stuff missing I can't live without. The only thing I'm out is the money I -choose- to spend on a game. I'm not -forced- to pay month by month hoping that the game will get better over time. |
Adventurer Posts: 482 Joined: 7 Mar 2008 | Thats a lot of content they are cutting, esspecially 4 out of the 6 cities? They must be running way behind schedule again then, why not bring it out around christmas then, like many movies and games do? Oh well still hoping it will be more fun than AoC Ohh wait, there's always Darkfall |
WarCry Editor Posts: 5806 Joined: 20 Dec 2005 | I think it's telling that you mentioned WOTLK - if they're trying to beat Blizzard to market, cutting corners... is *somewhat* understandable. |
Epic’d Out Posts: 6301 Joined: 30 Jun 2004 | They are trying to compete with an expansion? Have they no faith in their product?
I want to see gamma rays. I want to hear x-rays. I want to smell dark matter. |
WAR Begins Guild Beta, Cuts Content
The good news: Business Wire reports that the Guild Beta cycle for Warhammer Online has begun:
The bad news: in an interview with Mark Jacobs over at MMORPG.com, the Mythic VP revealed that four of the current classes had been scrapped, and of the six faction capitals only two - the Inevitable City of Chaos and the Human capital of Altdorf - would be in at launch, with the other four (Dark Elf, High Elf, Dwarf, Greenskin) to be added shortly thereafter.
The four cut classes are:
(Via Massively)
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