WarCry Choice Posts: 63 Joined: 15 Aug 2007 | |
Apprentice Posts: 1 Joined: 31 Jul 2008 | Just a small comment to add regarding life after death and penalties. I would regard the loss of time invested in what I was doing th penalty to dying. interestngly W.A.R. has a solution to this with all action producing points to control the sector you ae in; faliure would result in slower points gain and potential loss of that battle field. ( I assume equal sides doing roughly the same thng in this) |
|
|
Not registered? Sign up for a free account! |
Clausewitz "On Gaming" - Effects of Victory, Part 2
Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time focusing on defeat and "life after death" in online worlds.
Read Full Article