WarCry Editor Posts: 4882 Joined: 19 Jan 2006 | Age of Conan: Preliminary Aug. 27 Patch Notes
Age of Conan's European site has published preliminary patch notes for the August 27th update. They have issued a caveat that these are subject to change and may not end up on the testbed server let alone live in the game.
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
# Several client crash and assertion error causes were addressed. # The Noble Villas have been optimized. Some players should experience a noticeable increase in performance. # Shield of the Risen will now be given to new characters when they reach level 5. # Facial expressions have been added to a number of emotes. # Female characters can now use the "pointdown" emote. # The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance. # Players will now use the crawl animation when sprinting while swimming.
CLASSES
# You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.
Priest (General)
# Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
Rogue (General)
# Quick Dismount will no longer go on cooldown if used while moving. # Quick Dismount will now work even with weapons drawn. # Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
Assassin
# Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI. # All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations. # From the Darkness and Ambush should now occur correctly, when performed from stealth.
Barbarian
# Cyclone of Steel II is now usable only with the correct weapon type. # Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
Conqueror
# Rend Flesh's bleed effect will now stack in the proper order. # Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.' # Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.' # Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
Dark Templar
# Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
Demonologist
# Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames. # Chaotic Blast's damage component can now perform critical hits.
Guardian
# The Defiance heal effect will now use the proper icon in the buff GUI. # Impale combo now has a squelchy fleshy sound when used.
Herald of Xotli
# Tweaked the animation played for Pillar of Infernal Flame. # Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons. # The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
Necromancer
# Blasphemy's cast time has been reduced to 2 seconds. # Touch of Winter will no longer overwrite Ice Shackle's snare effect.
Priest of Mitra
# Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point. # Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates. # Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
Ranger
# Cripple and Cripple Enemies now have new icons. # Flesh Ripper and Piercing Shot IV now have new icons. # Leghold Trap should no longer ignore Root Immunity. # Traps should not triggered by corpses anymore.
Tempest of Set
# Inner Charge will now properly remove its effect after casting Lightning Strike. # Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
COMBAT
# All Channeling spells now use mana, even if it is a small amount... # The base Immunity chance on all players is now 5%. # The base Immunity cap on all players is now 15%. # Sidestep will now increase the player's Immunity Cap by 10%. # You can no longer go into hiding while fighting a much lower level NPC. # Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime. # Combat transitions for all characters dual-wielding any combination of weapons should now be smoother. # Female polearm users who double tap should see a correct animation. # Charge can no longer be used on non-alive targets. # All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter). # Combo timers are now adjusted to not time out when the server lags. # The female charge animation has been corrected to not throw the female backwards anymore.
GUI
# When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in. # Players should no longer see duplicated buff icons for some abilities on their clients. # The modified damage multipler in various tooltips now shows up with percent values, as intended. # Combo and spell tooltips should always display with gray text now. # Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano. # You will now see an onscreen message when you cast a targeted spell without a target. # Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.
GUILDS
# Fixed some visual issues for player city buildings.
ITEMS
# Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded. # All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory. # Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses. # Cotton and Cottonwisp can no longer be found on NPCs. # Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons. # Fire and Glory spear is no longer tiny. # Loot has been distributed to the new chests in Atzel's Fortress. # Bloodsire Boots should no longer cause weird ankle animations. # Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
MOUNTS
# Mounting rhinos while having your weapons drawn should now work.
NPCS/MOBS
# Removed long range bows from NPCs. # Npcs will not try to attack players that have left the playfield anymore. # (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level! # (Imirian Ravine) Blade Champion Krol should now reset properly. # (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh. # (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed. # (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra) # (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently. # (Tarantia Noble) Fading Black horses should now have animations. # (Tarantia Noble) Aviton's pants are no longer clipping with his tunic. # (Tarantia Noble) The Nemedian Archers have decided to use arrows again. # The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended. # Agroed deer should once again have animations while chasing you. # Yetis have had their textures corrected. # Gameplay in the Tarantia Noble Disctrict Villas has been updated. # Bosses in the Main System are no longer mezzable. # Har-Shebesh should no longer become passive in some rare situations.
PVP/ MASSIVE PVP
Massive PVP
# You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild. # Ballistas will now properly despawn after a tower is destroyed. # You can now attacking Siege Buildings with melee, spells, and siege weapons. # Several collision fixes done for Battlekeep buildings.
PVP
# All members of a murderous group now receive the full penalty, instead of sharing it. # Minigames - You will no longer be able to have different tier players in your team when your team joins a match. # Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'
QUESTS
Destiny Quest (Priest) # Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.
Destiny Quest (Rogue) # Awakening III: The Tortage Keep instance has been revamped slightly. # Awakening III: Ulric should no longer sleep with his eyes open.
General Quest # (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending. # (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade. # (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob. # (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola. # (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'. # (Field of the Dead) The Price of Treason - Quest item added. # (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint. # (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint. # (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals. # (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked. # (Kheshatta) The Abomination - Item rewards will now be given out correctly. # (Khopshef) The Aberration - Hamadi should now patrol correctly at all times. # (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest. # (Khopshef) The Slave Rebellion - The cage key will now drop correctly. # (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly. # (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated. # (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest. # (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns # (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now. # (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
TRADESKILLS
[blockquote]# Slotted gems should now appear in armor consistently, even after zoning. # "Padparasha" gems have been renamed "Padparadscha". # The tradeskill merchant Graehm in Lacheish will now sell Common Thread. # Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased. # Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
WORLD DESIGN
[blockquote]# Atzel's Fortress has been re-textured and re-lit. # (Poitain) Rocks near buildings can no longer be scaled. # (Tarantia Noble) Several texture issues on buildings were corrected. # (Tarantia Noble) The climbing point in Villa Amiel is now functional. # (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs. # (Tarantia Noble) Both Torches and Braziers have had their names fixed. # (Tarantia Noble) Numerous collision fixes done here to improve movement through areas. # (Tortage) The Seadog Mansion now has a proper roof. # (Tortage) Added some fish in the ocean outside the beach. # (Tortage) The Coastal Caves have been revamped to make it easier to find your way around. # (Tortage) All ladders should be usable and work correctly. # (Tortage Night) Players should no longer be able to climb outside the playfield. # (Wild Lands) Fireplace flame effects should no longer be visible on house floors.
Whew...anyone make any sense out of these?
Permalink |
Age of Conan: Preliminary Aug. 27 Patch Notes
Age of Conan's European site has published preliminary patch notes for the August 27th update. They have issued a caveat that these are subject to change and may not end up on the testbed server let alone live in the game.
Whew...anyone make any sense out of these?
Permalink