WarCry Editor Posts: 4293 Joined: 20 Dec 2005 | |
Looking For Group Posts: 137 Joined: 7 Jul 2008 | I'd love to see an MMO where the players can actually develop their own instances and build them directly into the game world. Environments and boss encounters developed by players, for players. |
WarCry Choice Posts: 4759 Joined: 6 Dec 2004 | Bad idea. You'd get a thousand instances shaped like penises. I |
Web Developer Posts: 2696 Joined: 12 Nov 2002 | I remember meeting with Simutronics a few years back at E3. One of the goals things that most impressed me was the ability for their GMs to build events. If you have ever played one of their MUD games you know that the GMs put great amount of detail into any of the role-playing events they ran. Watching them develop was pretty cool as well. It is an impressive engine for sure. Delmar Wynn"Anyone who thinks the sky is the limit, has limited imagination." - Anonymous Let's play some football: http://goallineblitz.com/game/signup.pl?ref=14792821 |
WarCry Choice Posts: 4759 Joined: 6 Dec 2004 | It does seem like an awesome engine, I read up on it a little. Seems a lot of the time-savers implemented in other high level editors (like unrealed, hammer, cryengine, etc) have finally made their way over to MMOs. It's just sad I probably won't get to see how it works first hand :P I |
BANNED Posts: 339 Joined: 30 Jul 2008 |
You know what would be hilarious? If for once, someone would just be a complete dickhead and say "I hate the game, but they're paying us a lot of money." That would really make me giggle. Why is it that the voice in my head refuses to get me a cupcake? |
Master Looter Posts: 2586 Joined: 27 Sep 2008 | I think it sounds good. As long as they're not going to just use it all the time and get lazy in development, as that seems to be the danger with awesome engines. |
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Bioware, Neil Harris, and "HeroEngine"
With the recent news that the hotly anticipated Star Wars: The Old Republic would be built with and run on HeroEngine, many gamers weren't sure what to make of it. Neil Harris, Executive Vice President of Simultronics, was gracious enough to spend a few minutes chatting on the phone with me explaining what exactly the framework did.
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