1.6 mill SP is less than a month of skill training. Didn't they make it some time ago that all new players get ~month of pre-learned skills anyway? | |
Boo. No sir, I don't like it. It was faster to make a pilot, figure out your mistakes and reroll. Couldn't you get Frigates V right out of the gate if you steered your initial skill tree the right way? I seem to remember that(for Caldari anyway). People are just going to be training the wrong skills faster, lol. How does this help them understand what they are doing? Besides, everybody knows you train your learning skills first. Its boring, but makes a HUGE difference in the long run. I guess if you just train learning skills up to the 1.6 mil mark, you will be "more useful" faster. Seems lame, I don't see this as helping a new player with the game itself. Sounds good for alts though. ;) Imma make a trial account and see wtf is up. Edit: It's frigates IV. | |
Isn't this pretty much akin to being told "for your first month in jail, we're going to rape you hard, but you'll have more options and it'll be over faster than the guys who've been here longer"? It's doing nothing to help accessibility, just aiding those who already know the game get alts up faster. If anything for a new player this is just going to confuse them more. | |
After reading a ton of material on the matter, I think this will only benefit veteran players who wish to speed train an alt. You will be able to train your learning skills at 2x speed and once it wears off you will continue to train at 2x speed due to the boost your learning skills give. New players will not be able to do this, since they do not(should not, lol) have the ISK to purchase these skills. To do it "right" you need to train your learning skills first, they make an incredible difference in the trainging time of your "real" skills. The problem lies in that who wants to train skills that give no real immediate return? I'd rather be out pew-pewing. The noob of course goes for the latter and trains skills that can get him/her into the fight right off. Then a week or two later finds out that they could have 2x the skill points that they have now and in order to catch up(which they NEVER will), they need to train all of these lame learning skills. Noob quits cuz this game suxorzz. Screw all this speed training crap and just give new players basic learning skills to level 4 and advanced to level 3. That way they will in effect be training twice as fast(same as the double rate idea) and won't have to spend the time on "boring" skills. Just give them a few less of the initial skills you get in character creation in exchange for these. Seems like an easy solution, veterans get to keep the learning skills they invested so much time in and new players don't have to learn the hard way. I firmly believe that you will not excel in this game without some work and research. But this will help when new players choose a skill that they find is of no real use to them, by speeding up the learning of a different skill. Knowing which skills to train is another matter.... | |
Further more... I don't want the game to become TOO noob friendly. A big part of EVE is finding your way and learning during the process. This often poses too great an obstacle to overcome for the more "casual"(read A.D.D.) player. We absolutely do not want every pwnzor-king-ding-a-ling on the net playing EVE. Blizzard cornered the market on that and has saved me from interacting with a large chunk of the MMO idiot population, since I do not play WoW. Now, if they have T2 gear fitted and like to travel in 0.0 space then maybe we can work something out... :) | |
EVE Online: Becoming n00b-Friendly
EVE Online developer, CCP Flatboy, has penned a blog about how CCP is reaching out to n00bs to make their introduction into the game faster and less stressful. Find out exactly how that's going to happen below:
So, you EVE veterans, what do you think of this? Let us know!
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