Apprentice Posts: 2 Joined: 12 Dec 2007 | |
Dungeon Crawler Posts: 742 Joined: 2 Nov 2008 | I am still curious about how it will work, from what I have seen there are space battles with the ships but also individual characters. Will there be different scenarios for each? No thanks keep the change |
WarCry Choice Posts: 2259 Joined: 5 Jan 2007 | I would imagine the following might apply: 1) Your ship is your "housing". |
Adventurer Posts: 318 Joined: 17 Dec 2008 | I dont know if it will have an autction house...since theyve stated that their wont be money, but rather prestige/reputation, kinda hard to hand that over in exchange for a good ;) |
WarCry Choice Posts: 2259 Joined: 5 Jan 2007 | Anything is possible in games, hence behold the Prestige Credit System! Where selling your honors points yields you better gear and ships! Kinda like Indecent Proposal, minus the wife. |
BANNED Posts: 3535 Joined: 11 Oct 2008 | Star Trek Online: The final nerd frontier. User was banned for: FUN FORUM GAME THX FO PLAYIN :3. (Permanent) "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein |
Adventurer Posts: 302 Joined: 18 Mar 2009 | Hopefully it will have an auction house, and semi-customizable ships.
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Looking For Group Posts: 192 Joined: 26 Jul 2008 | I read an article a while back, think it was in an old issue of Game Informer, that said that the ships would be customizable in appearance and that there would be professions/archetypes for you to choose from. Although, I think with the latter, it basically boiled down to some skill bonuses. They had examples for it though, like how you would be a starship captain no matter what, but that you would also be this other thing. Like how Picard was a captain and an archeologist. I think they even mentioned some of the classes to choose from, and I believe that they were Doctor, Scientist, Engineer, Archeologist, Soldier, and I want to say Pilot was there as well, and I believe there were more besides that. Not entirely sure, I'd have to dig up the magazine and look. Most of my plans end with "it seemed like a good idea at the time" |
Master Looter Posts: 2502 Joined: 15 Aug 2008 |
A lot like the Silent Hunter games, where you use Renown to get new sonars and torpedoes and whatnots for your sub. |
Master Looter Posts: 2602 Joined: 26 May 2009 | I hope so, i want too be able to fully tour my ships to be honest. i wonder how death is going too be handled in this one... |
Dungeon Crawler Posts: 850 Joined: 3 Jul 2009 |
ill trade you 100 posts for a candy bar? it tottaly works! |
Master Looter Posts: 2764 Joined: 15 Jan 2009 |
We all hope for this. We all do. Uh oh, you had better call the Waaaahmbulance! |
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1) Player housing?
2) Crafting to make sellable items?
3) XP Debt?
4) An Auction House?
5) Professions/Archetypes?
I'm also curious to know if there will be some kind of character tweak system as most games have. In Warcraft you add skill points and spec your toon (armour and weapons aside), in LOTR you slot Traits with a Bard. What will be STO's "thing"...