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Warhammer Online: Exclusive Interview #6

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Warhammer Online: Exclusive Interview #6

Our bi-weekly Q&A series continues today with Richard Duffek's answers on five important questions. He discusses group sizes, customization of guild banners and much more.



WarCry Q&A: Warhammer Online
Answers by Richard Duffek
Questions by Matt Lowery

imageWarCry: Group sizes seem to be set to 6. For raids, or large encounters, how many groups do you need to take on things like the Bloodthirster, or other epic mobs?

Richard Duffek: We will have a system in place similar to DAoC's Battlegroups, where you basically have a "group of groups" taking on large encounters. Different encounters will be geared to different sized BGs, but that's something we'll be tweaking through beta as more and more testers throw themselves onto the giant pile of corpses surrounding the Bloodthirster's feet.

WarCry: We were told you will be able to customize your guild banner. Does your guild banner do anything, or is it just for looks?

Richard Duffek: While we really can't get into guild features much at this point, I can assure you that the guild banner will do more than just look pretty.

WarCry: In Scenarios, the instanced PvP, what is the highest amount of players allowed in the large instances at a time? What would be the average?

imageRichard Duffek: We've got Scenarios built for all different sizes - 6-on-6, 12-on-12, 24-on-24, etc. Again, this is something that we're going to be looking at and analyzing a lot through the beta process. We'll be tweaking the numbers for each scenario based on feedback from the testers; if one feels a little cramped, we'll lower the numbers... if one feels a little sparse and it's taking too long to get to the action, we'll raise the numbers, etc.

WarCry: Will Items break or degrade over time?

Richard Duffek: No, but there will be certain things (NOT armor or weapons) that have a limited number of uses or duration of usability available.

WarCry: We were told there are over 40 sets of armor for just one class in the game. Squig armor, City armor, Dungeon armor etc. Do these names have some meaning other than cool names? IE is City armor for taking cities?

Richard Duffek: Forty is a bit high, but there are over twenty sets of armor for each career. The names on the armor sets definitely have a meaning and are indicative of their type, where they are acquired, who they're for, etc.



We look forward to your comments on the forums.

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im curious about the armor sets -- ive always had a thing for making my character pretty (or man-pretty, whichever be the case)

Aww so short! Cool little tid-bits of info though :D

MoonPenguin:
or man-pretty, whichever be the case

in other words, a beefcake?

Wow, that number sure got cut in 1/2...Paul and Jeff said 40, Richard says 20...split the difference maybe? Im sure Paul intention is atleast 40 per class.

it will probably start in the 20-30 range and build as the game grows and ages.

i hope they add some nonsense armors as well, just to play around and goof off with.

yea srsly like a psycho clown suit or a hocky mask...or a giant top hat that makes goblins super tall with a tux

I doubt that they'll be making any goofy armor suits, maybe some special holiday items but that would probably be it.

Good to hear how they'll be doing battlegroups.

wait wait, these are all just SETS. we will still have the odd chain mail hauberk here, some leather breeches there, right?

I think by sets he means styles of armor, not the actual items themselves.

so long as the armours aren't limited to just set items

I'm pretty much positive that the items won't be limited to sets only.

set only == boring

no more bouncy boobies in Chi's sig/avatar == boring

guitar:
no more bouncy boobies in Chi's sig/avatar == boring

/agree

 
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