What are your thoughts on this, Kalia? | |
Have you ever actually read his newsletter? If he didn't talk about the warp disruptors, you'd never know he was talking about a game. | |
One of the biggest issues surrounding professional development in the games industry is that very few people take it seriously or respect it as a professional industry. This even, much to my personal dismay, includes a very large portion of the people actually involved in the industry. I read this article, which is very academically interesting and one of the reasons I did appreciate it is the serious, professional, and respectful way in which the issues of game theory (mathematical economic theory in this case) were reviewed. It might be voyaging a little too far from the concept of fun and entertainment, but it is something that industry needs right now. And it is scientific America anyway, no rating of the lab researcher hunks in there. | |
Games are essentially "simulations", and we can introduce any number of problems into them and simulate how it transpires within the world, and learn valuable lessons for real world applications. Take EVE's economy for example, that's a goldmine of research material right there. | |
Scientific American, In-Game Economies & Eyjólfur Guðmundsson
EVE Online's in-game economist Eyjólfur Guðmundsson is the focus of an article in Scientific American magazine. Indicating that positions such as this are becoming a "serious" job opportunity, SA explained:
Check out the rest at the link above.
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