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E3 Fallen Earth Impressions @ Gamespot

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Set in a postapocalyptic world, Fallen Earth, developed by Icarus Studios, is a massively multiplayer shooter that takes place primarily in and around the Grand Canyon. The developer took the time at its E3 2009 booth to demonstrate a bit more of the game than we had previously seen. Given that much of what was demoed was shown before, please click here to read our previous coverage.

The demo opened with a character-creation tool reminiscent of most other MMORPGs. However, one important distinction is that you do not select a class from the outset; the developer wants that process to be more organic, reflecting the will of the players as they venture through the story. In fact, Icarus Studio's philosophy on gaming is reflected throughout the game, which should set it apart from its competitors. For instance, the company has tried to deemphasize the leveling system, which should allow players of almost any experience level to partake in any of the game's 5,600 missions. In fact, leveling up itself is a lengthier process than in most of its contemporaries, requiring about 15 to 20 hours of play per level increase.

Read the rest at Gamespot

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