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Creating Creatures III: Fallen Earth Diary #6

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Fallen Earth Lead Designer penned part three of the Creature Development diary at RPG Vault, along with four exclusive concept art pieces of the Blight Wolf. Here's an excerpt:

Creature Development III

Once we've gotten a creature set up with a background, model, stats and some loot items, it's ready to be placed in the world. Most of our enemies go into places we call encounter areas, where there is a specific reason for their being there, such as a CoG camp or a mutant ant mound.

image

Our world is immense, and while we do have creatures out in the wastes, we prefer to set them up around particular areas of visual interest, like a camp or ruin of some type. This saves players a lot of running around looking for something to fight. The locations in question are usually tied into a nearby town's storyline. They range from small camps to a massive field of radio telescopes.

Read the rest at RPG Vault

And in case you missed it, here's Part 1 and Part 2.

 
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