WarCry Choice Posts: 2239 Joined: 5 Jan 2007 | Fallen Earth Lead Designer penned part three of the Creature Development diary at RPG Vault, along with four exclusive concept art pieces of the Blight Wolf. Here's an excerpt:
Creature Development III
Once we've gotten a creature set up with a background, model, stats and some loot items, it's ready to be placed in the world. Most of our enemies go into places we call encounter areas, where there is a specific reason for their being there, such as a CoG camp or a mutant ant mound.

Our world is immense, and while we do have creatures out in the wastes, we prefer to set them up around particular areas of visual interest, like a camp or ruin of some type. This saves players a lot of running around looking for something to fight. The locations in question are usually tied into a nearby town's storyline. They range from small camps to a massive field of radio telescopes.
Read the rest at RPG Vault
And in case you missed it, here's Part 1 and Part 2. |
Fallen Earth Lead Designer penned part three of the Creature Development diary at RPG Vault, along with four exclusive concept art pieces of the Blight Wolf. Here's an excerpt:
Read the rest at RPG Vault
And in case you missed it, here's Part 1 and Part 2.