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Interview with Fallen Earth Project Manager Jessica Orr

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WarCry Staff
Posts: 2344
Joined: 5 Jan 2007

GamingShogun.com did a Q&A session recently with Fallen Earth Product Manager Jessica Orr:

Q) Explain how the "real time settings" will affect the game world

A) When the development team started work on the game, it was evident that the only true resource that a player has is time, so it was important to make this part of the game. It's used most effectively in our crafting system, where each item you make is crafted in a certain amount of time (as in, it takes a shorter amount of time to make a pistol and a much longer time to make a dune buggy). But the cool things about crafting... you can set up your crafting queue while you're fighting or exploring a different part of the world and you can even craft offline as long as your queue is set up.

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Read the rest at Gaming Shogun.

 
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