Hello Adam - Welcome to our boards :) It's good to know you and the team will be reading! | |
Hey folks, I'll also introduce myself. I'm Michael Hampden, Content Designer on Fury. I'm responsible for the majority of the prose in the game, as well as other design duties. Fury is the 5th MMO title I've worked on and I'm happy to say that it's by far the most fun - I'm looking forward to getting our Beta going so more players can learn just how great Fury is. | |
Greetings! I'm Dan Gray, a member of the Fury Community Relations Team. Great to see things starting to kick off here on Warcry, and I'll be regularly checking to see whats happening. Definitely looking forward to seeing the community here develop, and getting some interesting discussion going. | |
I never believed that the letters printed in your magazine were true until... whoops, wrong forum! I'm Joseph Hewitt, Senior Designer on Fury and I blame Cameron. I'm not saying that it is his fault, I just blame him. Go forth and do likewise. -Joseph- | |
Wave* I'm Chris VanYperen, main level designer for Fury in charge of setting the stage for everyone's competitive blood spilling. Out of the many long years I've soaked in MMOs Fury is going to prove to be one of the most fast paced, skill based PvP games I've ever experienced. I anticipate the community will feel the same. | |
Hey hey! I'm Cameron McNeil, I work on Fury as a game systems designer and all-round combat balance guy. I'm really looking forward to seeing all of the different skill and team combos that players are going to be throwing at each other :) Have a good one, Cam | |
Welcome to Warcry everyone. I am Alan Hoover, Fury site manager here at warcry. I look forward to meeting more of the team and having discussions about fury and gaming in general. Glad to meet everyone whos posted so far, you guys are doing an excellent job so far and the community is excited,anxious and foaming at the mouth for the final release! I have a question as well directed to Chris VanYperen. Mr. VanYperen, I was curious of how much room you have for designing the levels? Are you allowed to be free with your design or is the requirements strict from the rest of the design team? Also, what inspiration do you attribute to your level design if you do get more freedom to work? Look forward to your reply, Alan Hoover | |
We definitely have some strict rules on level layouts, but these limits are mostly due to engineering restrictions and art time. How many players can be fighting on the screen at once with out effecting performance? How practical is an art asset? In terms of gameplay, how reusable can it be without losing its visual impression on players? Design wise I can pretty much dream up whatever crazy warzones I want. Inspiration you say, well I usually think back to moments of my own PvP experiences. We are one of the few PvP games I know of that takes advantage of player to player collision, and this poses a serious challenge when planning layouts and chokepoints. I want players to experience epic battles and not be afraid of diving into a swarm of enemies to cut them to shreds while still promoting defensive group tactics. Level layouts have evolved a lot over the development cycle; over 100+ maps have been prototyped and learned from. I think our release maps are a good introduction to Fury but I'm looking forward to much more dynamic designs to impress fans that stick with the game. Chris Van Yperen | |
Wonderful response Mr. VanYperen, I was hoping someone else would jump in a comment or ask a question so I paused with my reply. Very nice indeed though. If anyone has a question they would like to ask our friends at Auran please ask away. And if the Fury team has any quesitons for the community feel free to ask as well. | |
Hi everyone! I'm Alex Weekes, and I've just started with Auran as Community Manager for Fury. You'll be seeing a lot more of myself, Dan and probably others as we get things moving and the information flow about the game picks up speed. Really looking forward to hearing from you all about your thoughts on the game. | |
Hi Alex! Welcome to Warcry, hope to see you around and posting as we also pick up speed and grow. | |
Bit late but: | |
hehe Hi everyone... One question... What is the death experiance in Fury like? I have sadly been reduced to downloading demo's of games such as Archlord to get a dose of PvP for now, and i was just wondering what is the death experiance like? Is it the same in Fury? Do you have to build up experiance points? And what happens to your character when they die ? | |
Hello again, will Fury also work on Vista? And is there a Linux version planned? Thank you, | |
Yeh what about Vista, because i couldnt get the Beta version and i was wondering if it was because i had Vista or because of something else like my Graphics card ! | |
As Fury is a pure PvP MMO there are no real penalties for death other than the respawn time and the knowledge that you just got killed.
Fury will run on Vista, however there are no plans for a Linux version currently. | |
The knowledge... I prefer to see it as the chance to rise from your grave to smite your enemies for eternity. Edit: Another quick question... I was upset as I couldnt get the Beta due to not meeting the minimum requirements, but I was hoping that it was just because they wanted slightly higher spec. computer to handle with the roughness of the game's unfinishedness!! | |
Hey all, just introducing myself. I'm the Lead Designer for Fury and responsible for leading the design team and ensuring the game's overall gameplay/direction/fun.
It's cool that Warcry's Fury community site is starting up and I hope everyone likes the ability lists we'll be releasing here each week. If anyone has questions about the game feel free to post them and I or one of the other design/dev team members will try and answer them for you.
-Adam