Master Looter Posts: 2325 Joined: 13 May 2005 | Lineage2: prepare to grind - like you've never grinded before |
Dungeon Crawler Posts: 890 Joined: 7 Aug 2006 | from what I understand its not realy like any L2 class, but it is a magic (with some melle) soloable class that is also group support.(guess you could generalize it as WC) I read a review of someone lvling them 1-10 and said it was way easier then lvling the other classes due to getting magic,melle,buff and heal spells all at 1st few lvls. I would have to do some digging to get more accurate info, but I mainly get my Aion info from MMorpg.com forums. It seems alot of the Korean and Chinese beta/open players post there. |
WarCry Choice Posts: 7365 Joined: 31 Aug 2003 | AFAIK, you don't become a Chanter until lvl 10, since you first pick your base class (Fighter/Scout/Mage/Priest), so Chanters and Clerics have the same skills from 1-10. Their primary utility seems to be in their group buffs, and along with that they bring some backup healing and melee damage, I don't think they have any or much magic damage. I'm guessing with stigmas (whatever the hell they are) you could increase your melee at the cost of your healing or vice-versa. The guys of the Hellbound legion always seem to have the most up-to-date skill translations around, here's the Chanter ones: http://www.areyouhellbound.com/forum/showthread.php?t=165
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Master Looter Posts: 2325 Joined: 13 May 2005 | Thanks for your answers, however I phrased my question badly. The point I am after is the way these buffs work and since I have seen quite some boardnames of players that play(ed) Lineage 2, I used there buff classes as a sort of reference. The reason I posted is that I find the skill description of "... player within 15m will get buffed for 60 minutes" difficult to realy read. So now I am trying to find out what this means in gameplay terms. WC - buffs are for the whole group. Upside of fast buffing, downside of possible overbuff and can usually not give buffs to players outside of party So far I have seen two different translations of the buffs into german. The most common version is that no reference is giving to how the buffing actually works, but one sided claims that the buffs are actually single target buffs. Since most of the german stuff is translated from english, I was looking for a "purer" source of information. Thanks for the tip with MMORPG.com, will try to search there. Lineage2: prepare to grind - like you've never grinded before |
WarCry Choice Posts: 7365 Joined: 31 Aug 2003 | The wiki skill lists are usually outdated, Hellbound is the best place to get the most current ones. Most of the buffs look like they're for the whole party, instant, no cooldown, and have no mana cost. They also seem to have a lot of self-buffs that add extra effects to their melee attacks, and some other situational group buffs. The "...within 15m will get buffed for 60 minutes" would mean that the people in your group would have to be within 15 meters of you to get the buff when it is casted, although almost all of their group buffs are listed as "Toggle" skills so you may just have to activate them and then you don't have to worry about recasting them unless you die. Not sure if there will be a limit as to how many Chants you'll be able to have active at once though I imagine they won't as they are the classes bread & butter. Damn, after seeing their skills Chanters are looking real good.
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Dungeon Crawler Posts: 890 Joined: 7 Aug 2006 | Hate to make the comparison to wow, but sounds kinda like palladin buffs, and in general, shamman,palladin play style. The youtube vids for chanters seem to be all melle with polearms, heres the 2 I enjoyed. http://www.youtube.com/watch?v=GsmgnjtkZFA&feature=related in this 1 chanter apears to be spot healing, and group buffing (pvp) |
Master Looter Posts: 2325 Joined: 13 May 2005 | never got into wow, so all references to their classes are totaly lost on me. but thanks for the links to the vids. will have to watch and see there. one reason the buffs confuse me is that many german translations dont make it clear if the buffed person needs to be within the range when the buff is first cast or if they need to stay in range after putting the buff up to keep it active. anyway, thanks for all your help. I knew Warcry would be the best place to come for questions and discussions. :) Lineage2: prepare to grind - like you've never grinded before |
Dungeon Crawler Posts: 890 Joined: 7 Aug 2006 | sry for the wow reffrence,it just came to mind based on chi's description of "toggle". Based only in speculation and assumption, my comparison to wow pallies is based around a "aura" function, which is limited by range (of the caster) and is applied to all party members simple by staying in that range. Again this is purely speculation, and based on that pvp vid, the chanter seems to stay near the center of the group, leading me to belive the "toggle" function is range/active oriented. Now continueing on that course of speculation, and the amount of vids showing chanters solo melleing. I would agree with chi's assumption that they can lean 1 way or the other, being a raid tool or a solo capeable class. Keep in mind that there is also talk of "hybrid" specing, which could leave the door wide open as far as there primary function. Lastly, we still have 7-8 months before US open beta, and knowing how mmo's tend to work, things could change,nerf,evolve drasticly in that amount of time. |
Master Looter Posts: 2325 Joined: 13 May 2005 | dont worry because of the wow reference. i just dont get it if you only name a class and setup from that game. however your hybrid theory surprises me. as far as i have seen the skills are distributed in a rather similar fashion to L2, where everyone has the same skills available at the same level and only through items is a class more suited for one type of playstyle than another. or are you refering to the seals, which grant you skills of different classes? Also since the game is allready live in Korea, its homemarket, i would expect to see maybe some tweeks coming our way, but hardly hughe changes. Lineage2: prepare to grind - like you've never grinded before |
Dungeon Crawler Posts: 890 Joined: 7 Aug 2006 | as far as changes go, I reffer more to the fact that they willl (in korea) reach end game, and expose more balancing issues,exploits etc, which, along with future upgrade planning could lead to afformentioned "changes nerfs,evolutions". Now when I speak of "hybrid", Im baseing this entirely on a dev. vid I watched which was disscusing vaguely how classes could gain the abilities of other classes. I havent read into this, nor did the vid elaborate. But I do belive the vid example involved a dagger class whooping ass using AOE pole arm skills, which seemed totaly contrived. |
Master Looter Posts: 2325 Joined: 13 May 2005 | the dev vid must have talked about the seal system then. this grants abilites from different classes, like using a pole aoe skill on a dagger class. Lineage2: prepare to grind - like you've never grinded before |
Master Looter Posts: 2325 Joined: 13 May 2005 | if anyone is interested, I got an answer to my question about the chanter mechanics. so far they sound quite interesting. the player told me that the buffs of a chanter work more like large range auras. the chanter can have around 4 of them up at the same time and they effect him and all of his party members, as long as they stick within the range. also as soon as the chanter dies, the buffs disapear. Lineage2: prepare to grind - like you've never grinded before |
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hey everyone, I am looking for some more informations on the Chanter class. the skill descriptions on the wiki of aionsource.com got me a bit confused and i hope that you guys/gals might have another source to clarify.
on the wiki, the buff skills get described as e.g. "Increases the physical defense of a target within 15m by 10% for 60 minutes." But what does this mean in gameplay for a Chanter?
Is the Chanter in its buff role played more like a WC, a OL or a PP/SE? Somehow i never was able to find an answer to that so far.