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Diablo 3 Lead designer interview

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Dungeon Crawler
Posts: 567
Joined: 22 Apr 2008

An interesting interview with Jay Wilson from the Leipzig Game Convention.

http://www.tentonhammer.com/node/43166

I especially like the comment on making enemies more varied and no more continued potion popping. Sounds like they're aiming on a little more tactics then the old "RAWR SMASH" Diablo 2 had.

How I Mine 4 Fish?
Posts: 56
Joined: 3 Dec 2008

Yes I agree with Lt. Sera, making enemies more varied will create a more interesting game than diablo 2 was. I think the problem in diablo 2 is that it has few normal, as well as boss enemies. And so far as I can recall, there are only about 4 bosses for each act. I would suggest making more of them and at the same time, stronger by increasing their skills. Such improvements I believe can make significant changes in terms of gameplay and the overall gaming experience of gamers like me.

 
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