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Some new Idea's PLEASE!!!

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Ding! (Grats!)
Posts: 48
Joined: 5 Feb 2007

As a player of the Genré entitled MMO I have become abit bored I will say. I have played somewhere in the region fo maybe 70-80 mmo's now both F2P and P2P and Im going to hand on heart and in honesty say, WHERE have all the original idea's gone?

This isn't a dig at People stealing each other's User interfaces or game design, after all I accept you can only make MMO's in so many ways and let's face facts, an mmo won't work if you don't have at least one action bar and an optional minimap perched in the top corner like a sneaky biscuit.

I'm talking more along the lines of character classe's and races and I will say that Warhammer age of reckoning did a great job of opening that up some with their idea of six races (not too varied with orcs, humans and two different flavour of elf) and the concept of each of them having four unique classes, granted each has a healer and a tank but Im glad to say no two work the same way (other than the fact they heal or hold aggro.... ok so maybe they do work along similar lines) but the simple fact of the matter is WHY do all MMO's stick to the same boring trends?

Look at any MMO they will have the following character classes:

Warrior - some Degree of Tank or melee damage
Priest - some degree of healer and weak spell damage
Scout - either an assassin or archer type sub class if class evolution applies
Mage - some sort of range spell caster which will use fire / ice / arcane

and these are ok as something to start the base mix off by why not add something abit different?

Look at Dungeons and Dragons: Stormreach.... Ok Ill give you a minute to google it, YES they did make an MMO out of it.............
Back?
Great stuff, That game had some interesting concepts, Bards who are your primary buffing class, and they work with a decent lore system, music makes people happy. How many armies marched into battle with music at their side?

One of my personal favourites in MMO design is our "in need of tweaking" friend Lord of the Rings online. Im not going to sit here and insult something as small as the classes not gelling as well as they could but I WILL praise their originality and creativity of using Morale instead of Health. This makes ALOT more sense than typical MMO's.

Yes in ancient times where most of these are set Priest's were some sort of apothecary or healer but this doesn't translate realistically (as so many MMO's claim to be aiming for while throwing elves at you) and while this is a seperate arguement entirely Im going to focus on the Priest thing. You never saw a Priest on the battlefield praying that a dead soldier would come back to life only for him to get up and run back in after a few quick heals. On a battle field you WOULD see some sort of Musician playing his music and the soldiers whose Morale was low and were planning to turn tail and run instead stood back up and charged back in feeling a new vigour. That concept Gel's and it does nicely.

Another thing Im sick of seeing in F2P mmo's
WHY OH WHY do you keep insisting on making classes bound to 1 race and I don't mind having like and Elf warrior or an Orc Wizard or whatever I mean.
Here is Race Number one they can be warriors and Priests
Race Number two can be Assassins and Archers
Race number 3 can be Wizards and Summoners or something.

What's the god damn point? Your just segregating gameplay and that isn't cool. It also means that later down the line you can't have any decent RvR. Just Guild or Clan wars (depending on what you ran with) and those get boring after abit when one clan come's along and steam rolls the entire server. I like being able to click a race and then choosing all of them classe's rather than being restricted. By all means make Race one Better Warriors but let me use them as an archer!!

Moving swiftly on, Item restrictions. I've seen alot of different systems for these but they can be safely catergorised into:

Race
Gender
Attribute Requirement
Class
Level
Skill (Passive to use Swords or Heavy Armour, etc)

And these are fine as well well except for Gender limiting, Just make the armour look the exact same on both genders if you can't code them to adapt depending. Why does a female mage need to use chest armour which is basically a bra when the male version looks like a robe??
If I wanted sex appeal I'd go on the FHM website, but I dont I want gameplay and I don't want to find an item my attributes and class conform with only to find that me having a penis means I can't wear it. I can accept that a mage can't wear a warriors armour as Mages wouldn't be physically strong enough, I also accept that an assassin can't use a two handed axe because it's not a weapon they would wield. I DO find it annoying that because im playing a male or female character i can't wear a piece of armour made for my god damn class.
On this note has anyone else noticed that when you play as one class, gear will drop for every class BUT yours? Sick of playing as a Priest and finding endless amounts of assassin and Mage armour. I don't see why you can just say "Light armour - Requires 20 Intellect to use " or "level 15" not "Must be a mage as this armour is allergic to Priests" that's also breaking gameplay up abit too much. Race binding of armour is acceptable assuming your going somewhere with it. Simply saying a pixie can't wear a dwarfs armour because its a pixie is stupid. If you say a Pixie can't wear a Dwarfs armour because Pixies are dainty and fragile and that much plated spiked armour isn't going to fly (literally) IS acceptable.

Well I think I've covered all my current staning grievenses with MMO's as it stands. I got few issues with Skill's systems as long as we don't look at Archlord and its one new skill every 10 level's system (and im NOT joking). I accept Skill system's like that of Shin Megami Tensei Imagine (don't ask about anything else to do with that game Or I'll go postal) where you build it up by using it similar to 9 Dragons, but shin trained up a catergory like Blades then boosted skill's within it, while 9D just boosted the skill being used.

AAAAAnyway, I need some coffee and a sausage roll. So I shall see you all later.
I look forward to your comments and replied but please be civil about it. Trolling is such an ugly reason to be put on a block list.

Dragunai

Read up on original mmo's concepts here!
http://originalmmo.blogspot.com/
This is my blog spot where I tear up MMO's and suggest changes I would make

Master Looter
Posts: 2810
Joined: 4 May 2008

Simply, because it works with the unwashed masses. They have money, and are willing to pay for what they are familiar with, regardless of how closely it resembles the last knock-off game.

This is the problem we have with sequels today (not the ones continuing a storyline). Grand Theft Auto, The Sims, Mario/Zelda/Metroid... You see where I'm getting at here? You can get at least one person to say they're great games, and you can get another to say the developers simply copy-and-paste the last game with prettier graphics.

Adventurer
Posts: 337
Joined: 10 Jul 2006

I think the idea most developers go for is take a genre that works and improve on it, or offer something niche that will pull enough customers to make money. I think the classes are fine, I think fantasy stereotypes and races are fine. I think it is a sad, sad situation that the D&D mmo went with Stormreach as their setting since between them and Tolkien they are the grand daddys of the genre. If the had made DDO actually DUNGEONS AND DRAGONS and not the attrocity it is, it could have been THE mmo. Just my humble opinion. I am trying LOTRO right now and I think it is too tightly bound to it's source material. It is sort of like there is no room for individuality and knowing ahead of time my character ultimately doesn't matter I think hurts the game.

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WarCry Choice
Posts: 295
Joined: 18 Jan 2007

Dragunai:
As a player of the Genré entitled MMO I have become abit bored I will say. I have played somewhere in the region fo maybe 70-80 mmo's now both F2P and P2P and Im going to hand on heart and in honesty say, WHERE have all the original idea's gone?

There have been a few new ideas out there, but those games have folded. The only way to succeed is to appeal to as many people as possible. That means severely dumbing things down, so that even the person who can barely get the computer on, without any help, can enjoy the game. One style (fantasy) rules them all because it's been the standard since before the MMOs started. Everything else is too niche and risky. Spending a few years and loads of cash for a game that may last about a year and only draw about 20,000 people isn't worth it.

...has anyone else noticed that when you play as one class, gear will drop for every class BUT yours? Sick of playing as a Priest and finding endless amounts of assassin and Mage armour.

It's just one of those annoying little things they put in to encourage people to interact with each other. It's also to get you to play longer and keep paying the subscription.

Ding! (Grats!)
Posts: 48
Joined: 5 Feb 2007

I hear you guys, your mostly saying that GO with what you know, and what 99% of devs know is the titanic stream roller that is Warcraft and even that is just a compendium of stolen ideas that worked in other games. Sadly it is now THE template that a mass majority of dev's go for. Tbh im getting sick of downloading a new F2P game and discovering it's just another tweakeds version of wow... Joy... so the game I spent 3 hours downloading is little more than what I was downloading it to get away from....
Lotro is actually a well made game and I liked it quite alot, but as always I got bored of it inevitably just being repetitive, taking too long to do one quest. One game I have VERY high hopes for endgame is Warhammer, ive played the free trial but had to admit defeat when my pc was chugging whenever I got into a fight, so im putting it off til I can upgrade my graphics card. Also going to try out Age of conans free trial but im expecting a similar result to Warhammer.

Read up on original mmo's concepts here!
http://originalmmo.blogspot.com/
This is my blog spot where I tear up MMO's and suggest changes I would make

 
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