Features Editor Posts: 326 Joined: 11 Jan 2008 | |
WarCry Choice Posts: 2259 Joined: 5 Jan 2007 | Ok, let's kick start this. I think the most notable and persistent effect players could have in an MMO would have to be community related, like guilds, clans and all the friends and enemies that you make within. My personal virtual achievement was exactly that, a head-strong clan that rose in ranks all the way through Auto Assault's ill-fated life, and transcended towards other MMOs and realms. Even after AA was put down, the community stayed together one way or another. |
How I Mine 4 Fish? Posts: 68 Joined: 13 Aug 2007 | from my own personal perspective and being a standard i now myself endeavour to meet one of the things i always found the There have been a few people across a number of mmo's ive played over the years that have met this criteria and really made my exposure to a particular new game memorable as a result. those people who are often nameless or forgotten just as quickly are the unsung heroes of MMO's who really and truely leave a mark worth commenting on. just my opinion. "BEWARE of Giant Squirrels, they go for your NutZ"!! |
Apprentice Posts: 1 Joined: 1 Nov 2007 | Although it wasn't exactly an MMO one of my characters once made a great impact on a Never Winter Nights Persistent World. I role-played a chaotic religious fanatic At first players and GM's alike thought I was just another freak and payed little attention to me. But after a while my teachings started to sink in and before I knew it I had people asking if they could be my disciples. I eventually left the game for other prospects but popped back in a few years later to see what had changed. I was surprised to see that not only did my legacy still thrive in the game, it had also become part of the games background story. The world had statues, books and other references to my god, religion and cult. There were even npcs and a few quests revolving around my legacy. Even now, 5-6 years later, the stories of evil are told to young children in the Three Kingdoms. "Blood for the Blood God!" - Kalrach, the Prophet. // |
WarCry Choice Posts: 295 Joined: 18 Jan 2007 | I'm rather modest, when it comes to this kind of stuff, but I can say I've left something of an impact in some of the MMOs I've played. :) |
WarCry Choice Posts: 2259 Joined: 5 Jan 2007 |
And I vouch for that =P. |
Apprentice Posts: 1 Joined: 20 Nov 2007 | I was part of the development of the first ever DKP system sorta. Rather I was part of the raid lead by soon to be Afterlife members on Lady Vox in EQ on Mithaniel Marr server that made everyone realize randoming for items just wouldn't work in the long run. A druid won the roll on the uber dru/rng scimitar with the pet proc which lead to some drama and Thott and a few others coming up with the first DKP system. Poor rangers Tanthalar, Dekein and Dulorn(?) =( aww the good ole days Vaul - EQ Paladin Mithaniel Marr/Drinal servers |
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Newsletter Discussion: Leaving Your Mark
You may be just one virtual citizen in a virtual society, but your actions can have a lasting impact on the experience of other players. Even after you log off indefinitely, your crafted gear may help turn the tide in a heated battle. Perhaps a tactic you pioneered has been passed down from haxx0r to newbie. You may have even formed a guild of like-minded individuals that has climbed the server ranks after your departure.
For this week's Newsletter Discussion, we want to know:
Remember, you can view past issues of the newsletter and sign-up for future emails here. Now let us know what you think in the comment thread!
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