Posts: 142 Joined: 20 Nov 2006 | Rolecraft: Beyond the Barriers
Since we are dealing with computer-generated cyber worlds that are more than likely not our own creations, there are certainly roadblocks and speed bumps in these games that challenge roleplayers to improvise and adapt. These game mechanics come with the nature of the beast, and many are very necessary to the operation of the games, and are often so obvious as to threaten to pull a roleplayer out of character. While they may not be pleasant to experience during roleplay, their effect in-game can be at least lessened through the lens of imaginative roleplaying.
Read Full Article |
Posts: 9 Joined: 10 Sep 2007 | Remember that players and characters are two different things. While a characters wouldn't communicate with each other, players would, as they're on the other side of the 4th wall. Player to player communication is important for organizing roleplay, and can be done without compromising immersion. |
Rolecraft: Beyond the Barriers
Since we are dealing with computer-generated cyber worlds that are more than likely not our own creations, there are certainly roadblocks and speed bumps in these games that challenge roleplayers to improvise and adapt. These game mechanics come with the nature of the beast, and many are very necessary to the operation of the games, and are often so obvious as to threaten to pull a roleplayer out of character. While they may not be pleasant to experience during roleplay, their effect in-game can be at least lessened through the lens of imaginative roleplaying.
Read Full Article