Topic Index
Newsletter Discussion: When is it too hard?

Username:Password:
Log In
CantFaketheFunk
WarCry Editor
Posts: 2494
Joined: 20 Dec 2005

Newsletter Discussion: When is it too hard?

With reports of an 18-hour long boss fight in Final Fantasy XI making waves around the Interweb, we here at WarCry shake our heads, but also start wondering. This week, we'd like to know:

When do "challenges" in games cross the line to unreasonable and frustrating?

Share your thoughts with us and post in the comment thread!

Permalink

scottkirch
How I Mine 4 Fish?
Posts: 56
Joined: 2 Nov 2006

After reading that article, you just can't help yourself from chuckling. There's a point in your head when you know you should stop playing for a bit and take a break, but if people are getting hurt/sick from playing a game non-stop that means you might have an issue.

But when a Boss fight lasts "18" hours, that's just not even worth doing, even for maybe a "Title" or fame. You'll be remembered more for the people who passed out or threw up then taking down a boss. Game Designers always should have a couple things running in there mind when they're creating something new. Such as "Will player's be able to finish this is a reasonable amount of time?" or "Will this be ever completed by a player"?

Even though it looks fun/cool to do, will it be worth it in the long run? ( This goes for Real Life to ;) )
That's just my 2 Cents.

Holy Paladin: Dr. Janitor (Drrotinaj)

Shorticus
Ding! (Grats!)
Posts: 43
Joined: 2 Nov 2006

What the hell is square-enix on? Seriously.

guitar
WarCry Choice
Posts: 6277
Joined: 30 Jun 2004

Hah! 18 hour long? You remember the first raid on Antharas on Lineage2? On the Korean servers? How long did that last?

imageimage

Frakking hippies.

I want to see gamma rays. I want to hear x-rays. I want to smell dark matter.
-Brother John Cavil

tebian
Apprentice
Posts: 6
Joined: 16 Mar 2008

I have played the game now over 4 years and totaled some 650 days playtime in hours. When they talk about this fight on the chat I just have them changed the subject. It is bad enough that the gods in take from 30 minutes to 1 hour and 20 minutes. Yes Square has a few screws lose on this one and I live there....

Kalia
WarCry Editor
Posts: 4401
Joined: 19 Jan 2006

There is simply NOTHING in this world that is worth 18 hours of my time in a -game-. NOTHING. To even create something like that that would potentially harm a person's health is irresponsible. Period.

Suzie "Kalia" Ford
WarCry Network Editor
kalia@warcry.com

ithaka
Apprentice
Posts: 1
Joined: 30 Jul 2007

"People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives," said Beyond the Limitation member Sylphet.

I think that ship has sailed.

almae
Killed 10 Boars
Posts: 10
Joined: 12 Aug 2008

but... wasnt there a way to save and continue later? Its crazy to spend 18 hours like that... I wouldnt have stayed that long.. so its also the players fault. But the makers of the game are crazy if they do things this way.

CantFaketheFunk
WarCry Editor
Posts: 2494
Joined: 20 Dec 2005

Generally not, in an MMO.

Man, I *wish* I could save :P

almae
Killed 10 Boars
Posts: 10
Joined: 12 Aug 2008

In wow there are instances that save your progress, because they are too long to finish in one day. Square-enix should do something like that instead of letting players get sick by playing.

CantFaketheFunk
WarCry Editor
Posts: 2494
Joined: 20 Dec 2005

Right, but this wasn't an 18-hour long instance. This was an 18-hour-long *boss fight*.

Throw him in at the end of BT or whatever, and you still have an 18-hour fight on your hands even AFTER clearing the instance :P

almae
Killed 10 Boars
Posts: 10
Joined: 12 Aug 2008

18 hours with the same boss... when i read it i couldt believe it.. Thats just...crazy

Sigoya
WarCry Choice
Posts: 2127
Joined: 5 Jan 2007

Jenkins says he can beat it in 17 hours... ALONE!

image

snuffler
Adventurer
Posts: 212
Joined: 4 Jun 2008

This happened on the escapist too, although to a lesser extent, what people aren't noticing is that they didn't actually -kill- the boss. They just fought him for 18 hours. Square-enix is on crackalinijuannaspeedocainecstacycohol for ever thinking up something like this

Sigoya
WarCry Choice
Posts: 2127
Joined: 5 Jan 2007

Actually, taking into consideration the Asian market and their insane competitiveness, I think SquareEnix just delivered something the players can brag about as another accomplishment.

Does anyone know what's the 2nd longest Boss before this 18-hour one? And if it was defeated?

If so, that might explain this insane scale-up.

snuffler
Adventurer
Posts: 212
Joined: 4 Jun 2008

The 2nd longest Boss before this one is called Pandemonium Warden, though I don't know anything about the game or how long it took them, that's it if you want to look it up. They did manage to kill it however.

Devlor
WarCry Choice
Posts: 294
Joined: 18 Jan 2007

That's ridiculous, but it's really no surprise with SE. They probably looked at how long boss battles can go on the single player games and tried scaling up.

 
Topic Index

Reply to Thread

You must be logged in to post.
Username:  
Password:  
  

Not registered? Sign up for a free account!

Forum Jump: