Dev Chat Log

Logs of IRC chats we host with developers.

Wednesday, April 9th
Dev Chat Log

The fine folks from Flying Labs stopped by our chat room and answered questions from the community about Pirates of The Burning Sea.

<DelmarWynn> Arkenor: Question: Limiting conquest chat to a single career has the effect of marginalising Privateers and Freetraders in the organisation of RvR, especially with regards to organising invites for Port Battles. Are there any plans to make Conquest a general skill (with a level requirement)?
<[FLS]Taelorn> Navy have conquest chat because it's one of the benefits of their career, similar to how Privateers have Sanctioned Piracy.
<[FLS]Taelorn> We're not currently planning to move it to a general skill, but it's on the list of possibilities.
<[FLS]Taelorn> Also, the skill work in 1.4 is changing things to make it easier to access some of those abilities.

Click "Read More" to see the entire chat log.

Thursday, January 31st
Dev Chat Log

Here is the chat log from our Warhammer Online Dev chat. We want to thank the Devs for taking time out of their busy schedule to answer a few questions.

<~DelmarWynn> Guest120: 1) Tell me more about lairs. Saw them in newsletter, but not too much info. How are they different from an instance dungeon.
<@[WAR]Gabe> Generally speaking lairs will be fundamentally different in that they are not instanced.
<@[WAR]Gabe> They will be persistant world things that you come by.
<@[WAR]Gabe> There will be various ways to gain access to them.
<@[WAR]Gabe> For example discovering a button in one end of city.
<@[WAR]Gabe> That opens a cage with a beast inside on the other.

Click "Read More" to see the entire chat.

Thursday, January 24th
Dev Chat Log

You totally missed it and we hate you for that. Next time, we're not even going to save a piece of the cake for you. Meanie. We don't hold a grudge, though, so be sure to click Read More for the full chat log! Here's a mere taste:

WarCry: Orladen: Will we ever see the costline in the areas we currently have to explore,?
Scenario: Our next new region, currently slated for a Book 13 release, will allow players to see the ocean for the very first time. The time for speculation is now!

Enjoy!

Wednesday, January 23rd
Dev Chat Log

You totally missed it and we hate you for that. Next time, we're not even going to save a piece of the cake for you. Meanie. We don't hold a grudge, though, so be sure to click Read More for the full chat log! Here's a mere taste:

WarCry: Orladen: Will we ever see the costline in the areas we currently have to explore,?
Scenario: Our next new region, currently slated for a Book 13 release, will allow players to see the ocean for the very first time. The time for speculation is now!

Enjoy!

Wednesday, December 19th
Dev Chat Log

The chat's officially over. Were you there? If not, you missed a great one! Fortunately for you, however, we have the log. Here's a sample:

WarCry: AnnraThannar: When will trial island be ready and is trial island also dedicated for old buddy key owners. I hope so, because it may help reducing spam.
Phathom: Trial Island is a name that has a poor association with it at the moment. The Trial Island was started with the intention of having a stand alone client that new players can try out. Our current intention for the Trial Island is to use it as the new starting location for most of the races and new players.
Phathom: The Isle of Dawn is the actual name now "Spoiler Alert"
Phathom: We plan on restarting work on the Isle next month and expect to have it out to you near and around April
Phathom: Spam -- We are looking at issues at the moment with this but we want you to be able to get your friends back in the game to experience a much better starting experience
Phathom: and allow you to be there to share the new experience without having the content too low for you to play. We're still working out the details

You'll just have to click on "Read More" to devour the rest. A huge thank you for everyone, especially the developers, for taking the time to join us tonight. We look forward to doing it again!

Thursday, December 13th
Dev Chat Log

Ah, another fantastic chat in the books! Here's a sample of what went on:

WarCry: arkohighstar: there has been much discussion lately on the death penalty, any update on whether you plan on making major changes to it in the future?
Eladrin: There's been a very active thread on the DDO forums related to XP as a death penalty, and we've been listening to the feedback that we've been getting from there and other sources.
Eladrin: Two of the biggest things we hear about as negative play experiences revolve around permanent item damage as well as XP loss on death.
Eladrin: Both of these are being addressed in Module Six...
Eladrin: First off, bound items will no longer be subject to permanent damage. The permanent damage rate on unbound objects will be halved, and repair costs are reduced across the board.
Eladrin: A simple manner to bind any objects you desire will be available using the Eldritch Devices in some common areas.
Eladrin: Related to the death penalty: We've removed the XP penalty from death entirely, and replaced it with a system that deals some item wear to all equipped, non-stacking objects and applies a short duration debuff after resurrection.

Big thanks to everyone for joining us and to Turbine for taking the time to answer our questions! Be sure to click "Read More" to see the entire log.

Tuesday, August 28th
Dev Chat Log

NWN 2 WarCry hosted a developer chat tonight with over ten Obsidian folks in attendance and over fifty fans. A lot of interesting information came out of the chat.

In attendance:

Andrea Bobick, animator
Andy Woo, programmer
Brandon Adler, production QA
George Ziets, creative lead
Jeff Husges, designer
Rob McGinnis, community mgr
Jean-Eric Khalife, artist

What can you tell us about the new prestige classes? Favored Soul, Spirit Shaman, Invisible Blade, Red Wizard, is this the full list?

For prestige classes we also have Sacred Fist, Arcane Scholar of Candlekeep, and Stormlord
[OEI]Jhusges: yeah, favored soul and spirit shaman are the new base classes
[OEI]BAdler: You forgot Invisible Blade
[OEI]awoo: Invisible Blade and Red Wizard were mentioned in the question.

Click below to read the log.

Tuesday, June 26th
Dev Chat Log

Today, there was a developer chat held on irc.coldfront.net. There were many Flying Lab Software employees in attendance, and even more fans. The channel size was just a bit under 250 people. There were a lot of questions, lots of answers, and plenty of fun in between. Because of the sheer amount of text that transpired between the beginning and end of this 90 minute chat, the logs have been trimmed down to just the questions and answers.

If you would like to view the developer chat logs, click the "Read More" button right below this message. Enjoy!

Thursday, March 29th
Dev Chat Log

Last night, Lord of the Rings WarCry hosted another dev chat with Turbine. The full log is now available for those of you who could not make it. Check back soon for more dev chats!

WarCry: Spartikus: Are their currently any plans for regular live events, monthly content patches or even better an active live events team?
Ringleader: We've always focused on live events in our games - many of you may remember some of the events from AC, and we have a number of AC veterans on the Live team for LOTRO. We are currently adding to our tech to allow us to do even more cool stuff moving forward. We won't spoil the fun and lay them out here, but we already have some events planned, and that will continue. We've even tried to have small events in Alpha/Beta, like the Bday party
Ringleader: .....Bday party for Tolkien at the Party Tree, or the chaotic End of World event we just had.
Mithril_Miser: I thought the chaos was well controlled.
* LOTRO_Patience wags her Wargy tail.
LOTRO_Patience: So you say.
Ringleader: As for content, we'll have plenty of new stuff for players on a regular basis. We're pretty sure people are going to be surprised to see the extent of our first update and how soon it comes :)

Yes, that's right. Patience has a wargy tail. Be sure to click Read More for the full log!

Wednesday, March 28th
Dev Chat Log

Another developer chat in the books! Thanks to everyone for coming.

WarCry: Spartikus: Are their currently any plans for regular live events, monthly content patches or even better an active live events team?
Ringleader: We've always focused on live events in our games - many of you may remember some of the events from AC, and we have a number of AC veterans on the Live team for LOTRO. We are currently adding to our tech to allow us to do even more cool stuff moving forward. We won't spoil the fun and lay them out here, but we already have some events planned, and that will continue. We've even tried to have small events in Alpha/Beta, like the Bday party
Ringleader: .....Bday party for Tolkien at the Party Tree, or the chaotic End of World event we just had.
Mithril_Miser: I thought the chaos was well controlled.
* LOTRO_Patience wags her Wargy tail.
LOTRO_Patience: So you say.
Ringleader: As for content, we'll have plenty of new stuff for players on a regular basis. We're pretty sure people are going to be surprised to see the extent of our first update and how soon it comes :)

Yes, that's right. Patience has a wargy tail. Be sure to click Read More for the full log!