The first patch since the release of Ryzom's source code is due to arrive very soon. The 1.9.0 version of the game will introduce some new occupations and a new marauder boss as well. Read on!
When developing the new occupations, our goals were to:
- give players more roleplay opportunities.
- give players the ability to put the skills they have acquired over the years in practice. (The occupations were designed so that future occupations could require a set of mastered skills, for example requiring all 5 branches of forage to be at level 250.)
- allow players that have difficulty finding teams, to be able to progress with the help of the regenerative items that can be obtained through occupations.
- give players new goals to pursue.
For each new occupation (Butcher, Magnetic Cartographer, Florist, etc.) a homin has to perform simple tasks collecting and processing the components needed to create the new regenerative items. The items will, when consumed, give a boost to the regeneration of life, sap, stamina, focus, etc...
After advancing in grade for an occupation, your skill in creating the items will become greater and the items you can create will become more powerful. Of course, the missions will also become more difficult.
We will not say more and let you discover the rest yourself...
Find out more at the official site linked above.