News

Star Wars Galaxies: The long awaited patch day has finally arrived!

| 8 Oct 2003 18:45

(Thanks, Morgan Wulfson Jr)

AI & WORLD
(NEW)
Fixed string error in last Rebel theme park mission
Added MEDIUM and STRONG disease attacks to some difficult creatures
Wookiees are now allowed to wear rings
Wookiee roar reuse timer was reduced
Wookiee roar now gives a short mind buff in addition to its normal effect

(MISSING)
Removed the Gorax from a static quest so players can't spawn it on demand.
Increased min distance for missions in small city regions
Any player can now use the bug bomb grenade
Raised HP cap on lairs from 3k to 10k
Fixed a problem with the floor in the Emperor's palace where you could walk through a wall.

COMBAT
(NEW)
(clarification) Special attacks which knockdown NPCs will cause the NPC to fall down for a couple of seconds before trying to stand back up. If the NPC is dizzy, he may fall down again when attempting to stand.
Increased damage of overcharge shot 2
Fixed bug with intimidate so that it should be successful more often

(MISSING)
Fix combat spam so that armor that is attacked by a higher-rated weapon will correctly report back the damage it prevented.
Sped up grenade throws
Removed bleeding effects from droids and vehicles
Removed knockdown from disarming shot
Decreased cost of all knockdown moves
Increased damage of all knockdown moves
Decreased 2h move costs
Decreased polearm move costs
Fixed some bad Armor Piercing ratings on weapons. The T-21 has been set to Heavy and the Tusken Rifle set to Light.

CRAFTING
(NEW)
Fixed crafting manufacture schematic UI limit to go up to 1000
Added new schematic for droid customization kit
Fixed exploit that allowed crafters to skip past critical failures
Fixed issue that would cause manufactured components to be lost during crafting if you exit the assembly stage with more than one component in a slot.

(MISSING)
Whenever a structure is reduced below 50% damage due to maintenance, its owner is warned via e-mail.
Fixed missing items purchased from vendors
Fixed crafting manufacture schematic limit to 100
Fixed damage experimentation ranges on the warhead stabilizer component so that they are displayed correctly.
Changed the resource attribute weights on warhead components to use Decay Resist and Quality.
Changed experimentation on munitions components to use weapon experimentation.
Changed resource requirements for medium warheads (grenades) to require more generic resources instead of specific ones.
Fix for crafting stations screwing up item limits in houses and better feedback to players for not being able to pick up crafting stations with items in them
You can no longer access hoppers while in your inventory and you can't pick up crafting stations that have items in the hoppers
Added new schematics for droid repair kits
Removed targeting computer slot from the tangle gun.
Updated crafting requirements for the lightning rifle
Raised the resource cost of the C22 grenade by 8 metal so that it costs more than the C12 grenade. Increased the experience to compensate.

PETS
(NEW)
no new changes

(MISSING)
Fix for pet auto-store exploit
Fixed problem where pets in droids could not be moved to the owner's datapad unless the pet knew the "transfer" command
Fixed super-annoying bug with pet control devices which prevented the 'CALL' option menu from showing up for several seconds

PROFESSIONS
(NEW)
Creature Handler - Fixed exploit that allowed players to tame baby creatures while dead
Creature Handler - Fixed exploit that allowed players to call multiple pets
Creature Handler - Fixed pet to heal correctly in datapad when stored from the radial menu
Creature Handler - Fixed issue with pet control devices which prevented the 'CALL' option menu from showing up for several seconds
Merchant - Added ability to deactivate a vendor
Merchant - Added better dialogs for errant conditions when retrieving items
Merchant - Added better error messages for missing vendor items and vendor reimbursals

(MISSING)
Bounty Hunter - Fixed bounty hunter targets turning white
Combat Medic - Added line of sight checks for combat medic dot attacks
Smuggler: Fixed an exploit that allowed you to retain an upgrade kit during slicing and still get xp.

PVP AND GCW
(NEW)
Removed the "revenge" TEF from pvp.
Updated the Faction Recruiter conversation to warn players who are resigning from a faction that they will lose their factional items

(MISSING)
Fixes for factional buildings working correctly on server restart
GCW terminal fixes

UI
No changes, both lists are the same

OTHER BUG FIXES
NEW)
Added additional attribute checking on login to fix any attributes that are lower or higher than they should be.
Added the group command /splitCreditsToGroup.
Fixed exploit that allowed players to kill difficult creatures very easily by using their house.
Fixed a problem that allowed some enhancement medicines to stack when they shouldn't
Fixed an issue that allowed poison and disease to be applied to incapacitated or dead players
Increased integrity of houses so that they take longer to decay

(MISSING)
Fixed an exploit where you could add charges to stimpacks.
Fixed an exploit where you could raise your secondary stats high enough such that using special moves actually caused you to gain points, rather than lose them.
Fixed a problem with losing one charge off of an area stimpack when the heal has failed.
Spamming /conv at AI won't cause it to stop and face the player
Raised firework show min delay to 1s
Fixed existing firework shows and added additional method for adding show events
Radioactive sampling causes ill effects - that stuff is dangerous, be careful.
Fixed a problem with creatures breaking mask scent/ conceal when scouts and rangers left their interest radius.

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