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Star Wars Galaxies: Harvester Experimentation - The Facts

| 14 Oct 2003 21:16

GreenMarine stopped by the forums to give us a low down on what happened with harvesters in the last patch, and whats going to happen some time soon.

1. GreenMarine messed up the data for experimentation on extraction rate. You can blame him. Rest assured he's very embarassed and is working right now to fix the problem.

2. Experimentation on the components of medium and heavy harvesters will contribute to the final extraction rate. We are going to restrict how powerful a harvester you can get. Some of the results people are making right now are a bit too extreme (mainly with fusion reactors).

3. We will fix the issue with medium harvesters being more powerful than heavy harvesters when heavily experimented.

4. Experimentation on hopper size will remain unchanged from how it is now on live. The ranges for hopper size are what we want. Note that heavy harvesters have better capacity than light and medium intentionally.

5. The script change that was meant to correct harvester deed values will go away. It's causing a lot of confusion.

6. To do this properly the recipes for medium and heavy harvesters may change. For example, the heavy gas harvester may require a new "heavy" version of the fluidic drill pumping unit.

7. I want to get all of this hot fixed out on Wednesday or Thursday if possible. I'm testing my changes locally right now.

I am also making the efficiency/rate modifying harvester components indicate their bonus when they are examined. This should allow you to sell these items to other architects if you are good at experimentation.

Message Edited by GreenMarine on 10-14-2003 02:13 PM

Brandon Reinhart / GreenMarine
SOE Designer, Star Wars Galaxies
Nerevarine and Hortator of Three Houses

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