Leaked Metal Gear: Rising Trailer Outs Platinum as Developer [UPDATED]

| 11 Dec 2011 18:08
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A lot's changed in the new Metal Gear Solid: Rising trailer.

Konami promised to reveal the truth about Metal Gear Solid: Rising at tonight's Spike VGAs, but it looks like that truth may have gotten away from the publisher. A three minute trailer found its way online, and revealed - among other things - that the game is being developed by Platinum Games, the studio behind Bayonetta.

Also revealed in the trailer is the game's new name, which drops the "Solid" and adds the rather goofy sounding "Revengeance" subtitle. Rumors that Platinum Games was working on Rising have been circulating for a while and although Platinum denied them, this trailer seems to suggest that the studio wasn't being entirely truthful. Besides Bayonetta, Madworld and Vanquish, many of Platinum's staff had a hand in shaping classic Capcom franchises like Devil May Cry, Resident Evil, and Viewtiful Joe. Not a bad resume for a studio working on a stylized action game with a ton of melee combat.

The trailer itself puts me in mind of the anime trailers of the early 1990s, back when anime was a new idea; it's actually a little eerie just how similar this new trailer is to the ones I watched as a kid. The game also looks to be a pretty big departure from the tone and ethos of the rest of the Metal Gear series; although if Konami wants Rising to be a franchise in its own right, that might just be the point.

You can watch the trailer here, but you might need to be quick as Viacom - the studio behind the Spike VGAs - is cracking down pretty hard on any versions it can find. Alternatively, you could wait a few hours until the show starts, and watch it then.

UPDATE: Here's the trailer itself in all its glory.

Source: IGN

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itsausernamewhatofit:
I was much more excited about Metal Gear Solid: Rising than this. I find it kind of sad that they have to reboot a game that never came out.
I mean look this trailer screams MGS and has awesome looking swordplay:

Exactly. Too awesome for them to figure out how to make it challenging with predator stealth.

Personally I would've had a 'volume of fire' percentage (like camo) where you can't deflect more than a certain amount, or you have reduced mobility, so heavy guns from cyborgs may be 30% per target firing whilst regular AKs might only be 5-10%, so taking on all enemies at once is suicidal but picking off individual targets is good as long as you're facing them.

Also, Metal Gear Ac!d... nothing like the MGS series guys and less MGS than this is (seeing as the story is after the penultimate I'll just take it as non-canon).

Fughughdhgwhaaat?

This looks really *neat*, but what on Earth does it have to do with Metal Gear, besides Raiden and what looked like a Ray in there? And what happened to Raiden's voice? Does he have the same voice actor? Will this be part of Metal Gear canon in any way?

Also, nitpick, the combat looks choppy. Raiden doesn't move smoothly. I hope they fix that up before the release. The enemies don't take hard blows; it looks like the sword passes right through them. The camera is twitchy, or it looks like it is.

I was much more excited about Metal Gear Solid: Rising than this. I find it kind of sad that they have to reboot a game that never came out.
I mean look this trailer screams MGS and has awesome looking swordplay:

This looks so bad, I don't understand it. Compared to the MGS:R trailer, the new gameplay does not seem innovative, the graphics look worse and I'm not sure how the story can have any integrity left. I was completely ready for a drastic change in the series and I thought the original build provided plenty of change. This however, looks dumb.

Well, Metal Gear abandoned proper physics back when they started building giant mecha. Seriously. Cube-square law and all. Hell, say they have a technology that specifically counteracts cube-square. That would provide a nice pseudo-scientific explanation as to why Raiden can do the things he does.

I get that Rising is not Solid. I get that this is an action game, not a stealth game. I get that it could be totally awesome. What I don't get is how a human sized cyborg is going to stand up to that much mass- Metal Gear Ray has Raiden beat in the physics department in every way!

What bothers me is that the internal foundation that makes up the the Metal Gear universe is always shakey at best, but there have been some unmovable ground. But every instance Raiden has shown his shiny metal ass, he's injected some kinda deus ex machina that turns everything topsy turvy. Stop an on rushing Outter Haven from crushing snake? Absurd. Tossing ray into next tuesday? Bullhockey!

I like the ideas- it's just not something that fits in Metal Gears universe.

well this made me want to buy the game and seing raiden kick rays ass (again) isnt really surprising seing as he breakdanced several gecko's attached to his legs in MGS4.

Negatempest:

Warachia:

Nerdstar:

i beg to differ about the shitty remake(i personally loved it). and while it is true that they amped up the crazy action factor in the remake, the orginal did have its moments of retarteawesomeness(its a trademaked word now like revengence;) ) and all the others since then have been following the same formula of action cutsecens since they started showing up in each game you can find at least one retarteawesomene scene. and thats the way its been its not a bad thing its one of the many things that give the MGS seires its charm and i for one am glad becuse of it! :)

captcha: owtews govement, i think the captha whats me to overthrow my own goveremnt
i shall creat a band of terro...er fredom fighters and call them the sons of liberty and i shll take the name soulidus snake and it will be awesme!

I'm not going to debate on how good or bad the remake is, I hated it because of all the moments they added that made no sense and didn't fit into the game, and I said mostly rooted in reality, the main difference here is this throws all pretence of reality out of the window, in the first three games all of the moments of crazy were played down enough, or rushed past (with the exclusion of MGS 2's ending).

As you said, you can find at least one moment of something almost hitting something else in slow motion, or changing the direction of missiles with your mind or some equivalent in each game, but twin snakes couldn't get enough of these moments, they completely forgot about pacing, dramatic tension and by the ending decided they could give snake super speed in order to dodge a machine gun's bullets fired at almost point-blank range, and then they had a painfully long drawn out scene of Liquid dying that removed any and all emotion involved.

Let's see. MGS1. Guy gets hand chopped off and has enough time to find someone close by to stop the bleeding and not die. Nano machines in the human body....sure I'll bite. Man faces tank with only grenades. Man destroys helicopter with whatever he has on hand. Another man in said helicopter shoots down jets. Stupid soldier left behind to guard protagonist. A few dozen ravens eating every piece of a person in seconds including bones. Man destroys a super tank alone. Cybernetic Ninja with stealth camo. Psychotic Psychic breaking the 4th wall.

I'm pretty sure there are more I am forgetting. Point being, MGS is hardly grounded in reality, but parallel to it.

Which is why I said mostly ROOTED in reality, which all but (possibly) the last three are (your points, not the games), and again, it never really focuses on the insane moments, they happen and the game moves on, with the exception of psycho mantis who they also brush aside, even if the first game wasn't rooted in reality at all, that still leaves the other problems I mentioned in twin snakes.

Incidentally, with the exception of the last two (and nanomachines) you can find those same scenarios in plenty of other games that don't pretend to be over the top.

Okay. It seems I have a few things to say.

First, I want to clear up a few misconceptions. Metal Gear Rising takes places after MGS4. It was originally set before it, but when Platinum Games picked it up Kojima Productions switched it around to give a little more wiggle room.

Second, the gameplay is being handled completely by Platinum Games. Its been stated that the game is actually being built as a game first and a story second. In my opinion, this can turn out great. Platinum Games know how to handle fast paced action. If that's the direction they're taking it (like there's any doubt), then I have absolute confidence that the gameplay will be solid. There is one caveat, though. Kamiya is not heading the project.

Third, the story is being handled by Kojima Productions. So to all the escapists afraid that the story might not be convoluted and philosophical enough: have no fear. So this side of the game will be pretty solid as well.

Fourth, no, this isn't Metal Gear Solid. Its not a stealth based action game. Its not about a regular soldier against irregular odds. Its Metal Gear Rising. Its a speedy action game. Its about a cyber-ninja against a cybernetic army. Its effectively the birth of a new sub-series in the Metal Gear franchise, should we choose to embrace it. Honestly, having watched the extended trailer, I can't not be excited for this game. I hope that others feel the same, because I can see this going to great heights if given the proper support.

In conclusion, this looks like its going to be a solid game. Solid gameplay, solid story and a solid premise. Hell, the only thing that isn't solid is the title. -badum tish-

Oh yeah, some source:
http://www.konami.jp/mgr/en_us/
Most of that info is here. I could track down anything else I said here.

Oh god...this looks fucking terrible. How did you let this happen Hideo? Bad Kojima, bad!

Warachia:

Nerdstar:

Warachia:
No They Haven't. That bullshit was only introduced in the shitty remake twin snakes, and MGS 1 was more or less rooted in reality. MGS 2 is also mostly rooted in reality with little over the top action scenes (excluding possibly the end), and so is the third game, even it's wierdness you can accept because they don't show it off every chance they get.

i beg to differ about the shitty remake(i personally loved it). and while it is true that they amped up the crazy action factor in the remake, the orginal did have its moments of retarteawesomeness(its a trademaked word now like revengence;) ) and all the others since then have been following the same formula of action cutsecens since they started showing up in each game you can find at least one retarteawesomene scene. and thats the way its been its not a bad thing its one of the many things that give the MGS seires its charm and i for one am glad becuse of it! :)

captcha: owtews govement, i think the captha whats me to overthrow my own goveremnt
i shall creat a band of terro...er fredom fighters and call them the sons of liberty and i shll take the name soulidus snake and it will be awesme!

I'm not going to debate on how good or bad the remake is, I hated it because of all the moments they added that made no sense and didn't fit into the game, and I said mostly rooted in reality, the main difference here is this throws all pretence of reality out of the window, in the first three games all of the moments of crazy were played down enough, or rushed past (with the exclusion of MGS 2's ending).

As you said, you can find at least one moment of something almost hitting something else in slow motion, or changing the direction of missiles with your mind or some equivalent in each game, but twin snakes couldn't get enough of these moments, they completely forgot about pacing, dramatic tension and by the ending decided they could give snake super speed in order to dodge a machine gun's bullets fired at almost point-blank range, and then they had a painfully long drawn out scene of Liquid dying that removed any and all emotion involved.

Let's see. MGS1. Guy gets hand chopped off and has enough time to find someone close by to stop the bleeding and not die. Nano machines in the human body....sure I'll bite. Man faces tank with only grenades. Man destroys helicopter with whatever he has on hand. Another man in said helicopter shoots down jets. Stupid soldier left behind to guard protagonist. A few dozen ravens eating every piece of a person in seconds including bones. Man destroys a super tank alone. Cybernetic Ninja with stealth camo. Psychotic Psychic breaking the 4th wall.

I'm pretty sure there are more I am forgetting. Point being, MGS is hardly grounded in reality, but parallel to it.

Nerdstar:

Warachia:
No They Haven't. That bullshit was only introduced in the shitty remake twin snakes, and MGS 1 was more or less rooted in reality. MGS 2 is also mostly rooted in reality with little over the top action scenes (excluding possibly the end), and so is the third game, even it's wierdness you can accept because they don't show it off every chance they get.

i beg to differ about the shitty remake(i personally loved it). and while it is true that they amped up the crazy action factor in the remake, the orginal did have its moments of retarteawesomeness(its a trademaked word now like revengence;) ) and all the others since then have been following the same formula of action cutsecens since they started showing up in each game you can find at least one retarteawesomene scene. and thats the way its been its not a bad thing its one of the many things that give the MGS seires its charm and i for one am glad becuse of it! :)

captcha: owtews govement, i think the captha whats me to overthrow my own goveremnt
i shall creat a band of terro...er fredom fighters and call them the sons of liberty and i shll take the name soulidus snake and it will be awesme!

I'm not going to debate on how good or bad the remake is, I hated it because of all the moments they added that made no sense and didn't fit into the game, and I said mostly rooted in reality, the main difference here is this throws all pretence of reality out of the window, in the first three games all of the moments of crazy were played down enough, or rushed past (with the exclusion of MGS 2's ending).

As you said, you can find at least one moment of something almost hitting something else in slow motion, or changing the direction of missiles with your mind or some equivalent in each game, but twin snakes couldn't get enough of these moments, they completely forgot about pacing, dramatic tension and by the ending decided they could give snake super speed in order to dodge a machine gun's bullets fired at almost point-blank range, and then they had a painfully long drawn out scene of Liquid dying that removed any and all emotion involved.

Hmmm no thanks it looked pretty interesting what i'd seen previously but now it's gonna be a devil may cry/bayonetta type thing my interest is gone.

Warachia:
No They Haven't. That bullshit was only introduced in the shitty remake twin snakes, and MGS 1 was more or less rooted in reality. MGS 2 is also mostly rooted in reality with little over the top action scenes (excluding possibly the end), and so is the third game, even it's wierdness you can accept because they don't show it off every chance they get.

i beg to differ about the shitty remake(i personally loved it). and while it is true that they amped up the crazy action factor in the remake, the orginal did have its moments of retarteawesomeness(its a trademaked word now like revengence;) ) and all the others since then have been following the same formula of action cutsecens since they started showing up in each game you can find at least one retarteawesomene scene. and thats the way its been its not a bad thing its one of the many things that give the MGS seires its charm and i for one am glad becuse of it! :)

captcha: owtews govement, i think the captha whats me to overthrow my own goveremnt
i shall creat a band of terro...er fredom fighters and call them the sons of liberty and i shll take the name soulidus snake and it will be awesme!

That had to be one the most violent and one of the most awesome trailers I've ever seen. Seriously, turn up the volume when you watch it.

I really hope we'll be able to unlock Colonel Campbell as a bonus character.

Nerdstar:

Warachia:

DustyDrB:

It's an offshoot gameplay wise, but Kojima has been clear on that from the beginning. Everyone should have known when Raiden was announced as the player character that this would be a lot more action focused.

When I was playing that game I was already calling bullshit on those scenes, as they were incredibly out of place, made no sense, and nobody even tried to explain them later.
To me this is the same issue with the new DMC game, just make it's own series and people will be interested.

the metal gear seires has been known for its over the top super duper awesmely cool action cut secenes since metal gear solid 1

heres a video that makes my point more clear then my words ever could

you can stop at about 3:30 but the point is crazy action secens have been satple of MGS since day one

No They Haven't. That bullshit was only introduced in the shitty remake twin snakes, and MGS 1 was more or less rooted in reality. MGS 2 is also mostly rooted in reality with little over the top action scenes (excluding possibly the end), and so is the third game, even it's wierdness you can accept because they don't show it off every chance they get.

please don't be move exclusive. i really want to give this game at least a chance, but not enough to get playstation move for it.

Ooh, it looks like Dynasty Warriors! The voice acting is just as cheesy, the equipment just as insane, the action just as overdrawn.

Interesting, but I remain sceptical if it translates well into the MG-Universe.

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