New Transformers Game Comes Over All Emotive

| 11 Dec 2011 19:56

Is it possible to add emotional weight to a robot dinosaur? The new Transformers game thinks it is.

The new trailer for Transformers: Fall of Cybertron - the sequel to last year's War for Cybertron - has pulled a "Gears of War" and set its new trailer to sad music - presumably in an effort to add more gravitas to its story of giant robots punching each other in the face.

Of course, the trailer - which devotes a significant portion of its runtime to Optimus Prime carrying an injured Bumblebee in his powerful truck-like arms - rather undermines its raw emotive power by introducing fan favorite Dinobot Grimlock at the end. It's hard to convey the horrors of an eons long war when you have a fire-breathing dinosaur roaming around, proclaiming himself to be "king." Also featured in the trailer is Bruticus, the gestalt form of the Combaticons, as well as old hands like Megatron, Ironhide, and Starscream.

All joking aside, the trailer looks very pretty, especially as the robot designs are easier on the eye than the ever-so-busy "Bayformers," but it's all cinematics so it tells us exactly nothing about the actual game. Still, if someone wants to make an animated Transformers movie that looks like that, I wouldn't complain. Just get someone other than Maynard James Keenan to do the soundtrack, ok?

Transformers: Fall of Cybertron is scheduled for release on PS3 and Xbox 360 in late 2012.

Source: Game Trailers

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TIMESWORDSMAN:
I was going to say the Orbots should have been in that, but I fear they would have just exploded on contact with anything remotely interesting.

Remember the Rock Lords? Robots that turn into rocks. There's a Charlie Brown joke in there.

I transform into a tank!

I transform into a sports car!

I transform into a rock.

SnakeoilSage:
Sad folk music is hilariously out of place. Buuuut this is Transformers, so I'm willing to accept plenty of cheese.

I hope the game takes a sudden shift and plays out like this:

I was going to say the Orbots should have been in that, but I fear they would have just exploded on contact with anything remotely interesting.

arc1991:

They had to be built by something, Robots can't form themselves, they would have started as simple minded robots, following orders. Then eventually, they would of evolved personalities, the ability to transform, etc. (they couldn't always Transform, that is something they taught themselves)

No need to tell me, I know.

Draconalis:

arc1991:

Yes...But not by the Quintessons...

Which was yanno, kinda my point?

But the ORIGINAL point was that they evolved naturally, which is false.

They had to be built by something, Robots can't form themselves, they would have started as simple minded robots, following orders. Then eventually, they would of evolved personalities, the ability to transform, etc. (they couldn't always Transform, that is something they taught themselves)

arc1991:

Yes...But not by the Quintessons...

Which was yanno, kinda my point?

But the ORIGINAL point was that they evolved naturally, which is false.

Draconalis:

arc1991:
he constructed smaller robots

So again, they were built.

Yes...But not by the Quintessons...

Which was yanno, kinda my point?

arc1991:
he constructed smaller robots

So again, they were built.

I hate Bumblebee and yet I found myself feeling kind of sad for the yellow bastard in the trailer.

War for Cybertron just works so much better for me than the movies do because the game updates the look of the robots in cool ways without me ever having to ask who the hell is that. It's cool to be able to get my geek on going holy crap it's the Combaticons!

arc1991:
In the cartoons, yes, but i remember reading somewhere that the God Primus and Unicron had a huge battle, both got badly damaged, Unicron retreated to far space and Primus transformed into Cybertron, where it took many years to rebuild himself, once he was okay again, he constructed smaller robots (the Autobots and Decepticons) to help protect him should Unicron ever return, however these robots gained personalities (because the "Sparks" come from primus's spark) some obviously had differences, and so begins the war :P

That backstory originally started out with the Marvel Comics in the 80's. It has however since become the backstory for 90% of all current incarnations of the Franchise. The Quintessons have (asides a small throwaway line in Transformers Animated) been forgotten about - i.e: RetCon.

OT: I liked this Trailer. The game itself should be good, though I may have to buy a console at some point -_-

Sgt. Sykes:

Draconalis:
Two problems with complicated tech designs. They are too busy, and thus ugly to look at, or unfocused, and they are unrealistic. When you are making a machine, you want as few moving parts as you can manage for one reason, and one reason alone. The more moving parts you have, the more parts you have, that can break. Simplicity is key.

So, confirmed I'm the only one who likes to watch complicated bots.

Anyway, as for the 2nd part, I'm not so sure. Remember Transformers are (IIRC) basicaly lifeforms which evolved/appeared more or less naturally. They have the right to be complicated, they're not just simple robots. If you compare Bayformers with a human body, the design is not so unreasonable. And Transfomers have no skin so the machinery is exposed and thus not smooth. And who knows what all those parts (machine organs) are supposed to do. We don't even understand our bodies so well.

But, again, I like complicated machinery. H.R. Giger anyone? Or the Borg?

Neh i don't mind them, hell who doesn't love this?

Draconalis:

Sgt. Sykes:

Anyway, as for the 2nd part, I'm not so sure. Remember Transformers are (IIRC) basicaly lifeforms which evolved/appeared more or less naturally.

This is not true. They were built, along with Cybertron, by the Quintessons.

In the cartoons, yes, but i remember reading somewhere that the God Primus and Unicron had a huge battle, both got badly damaged, Unicron retreated to far space and Primus transformed into Cybertron, where it took many years to rebuild himself, once he was okay again, he constructed smaller robots (the Autobots and Decepticons) to help protect him should Unicron ever return, however these robots gained personalities (because the "Sparks" come from primus's spark) some obviously had differences, and so begins the war :P

Is it me, or at the end does Grimlock literally pull his head out of his ass?

Great trailer, nice to see Jazz taking out Soundwave and Ironhide giving a knuckle sandwich to Starscream. Also good to see the combiners finally in the game, even though it's only Bruticus.

Sgt. Sykes:

Anyway, as for the 2nd part, I'm not so sure. Remember Transformers are (IIRC) basicaly lifeforms which evolved/appeared more or less naturally.

This is not true. They were built, along with Cybertron, by the Quintessons.

Draconalis:
Two problems with complicated tech designs. They are too busy, and thus ugly to look at, or unfocused, and they are unrealistic. When you are making a machine, you want as few moving parts as you can manage for one reason, and one reason alone. The more moving parts you have, the more parts you have, that can break. Simplicity is key.

So, confirmed I'm the only one who likes to watch complicated bots.

Anyway, as for the 2nd part, I'm not so sure. Remember Transformers are (IIRC) basicaly lifeforms which evolved/appeared more or less naturally. They have the right to be complicated, they're not just simple robots. If you compare Bayformers with a human body, the design is not so unreasonable. And Transfomers have no skin so the machinery is exposed and thus not smooth. And who knows what all those parts (machine organs) are supposed to do. We don't even understand our bodies so well.

But, again, I like complicated machinery. H.R. Giger anyone? Or the Borg?

Caramel Frappe:

Yet, the ending made me feel like the war can't be taken so seriously. If he changed to something moderate or believable (yeah I know, it's a cartoon/fiction game but still) then it'd have more meaning in my eyes.

Don't worry... it still doesn't make any god damn sense. Grimlock that exists on Cybertron should be a Tank, and this BS with Shockwave is just dumb.

arc1991:

I mean in this game, that is the story behind Grimlock in this game :P

And when the hell did Grimlock ever command the Autobots? o.O

Only in the TV series was Grimlock portrayed as stupid. In the comics, he had a glitch in his speech... program... thing (I've forgotten what they called it exactly) that made him sound dumb. Grimlock took that glitch and made it an advantage, using it so people would think he was stupid, but he was really a tactical genius.

When Optimus died, the Autobots were seeking a new leader, Grimlock, at the time, was exiled, if I recall correctly, but when him and his Dinobots defeated Trypticon by themselves to save some humans, the Autobots were like "He's strong, defends the weak, and can get shit done! He should be leader!"

From what I understand, it was a fairly tyrannical rule. Grimlock hates weaklings, but hates those that pick on the weak even more.

Sgt. Sykes:

BTW what's that everyone has against Bayformer designs? I'm beginning to think I'm indeed the only one who likes those complicated tech designs.

Two problems with complicated tech designs. They are too busy, and thus ugly to look at, or unfocused, and they are unrealistic. When you are making a machine, you want as few moving parts as you can manage for one reason, and one reason alone. The more moving parts you have, the more parts you have, that can break. Simplicity is key.

OT:

I'm not a fan of the song they played... I get that it's a last stand and the like, but I'm not feeling it.

And what the hell is with these transformations? It's more like Beast Machines were they just get enveloped within themselves then come out changed. Where's the actual transformations?

I have a bad feeling about this game, what with the liberties they've taken on things like the Dinobots, the removal of co-op play, and the introduction of Halo health... but like I've said before... I'll probably still play it for Grimlock...

I hate myself...

There's been a little too much Grimlock pimpin' for the new game. I get why: The character is hugely popular, but now it's gone to the teevees, it's time to throttle it back.

The first game was a solid romp and had some great moments but I get why people wouldn't jump on the bandwagon; the story, while true to the characters, didn't give quite enough emotional heft to catch people who may not care about giant robots beating the hell out of one another. Improve upon it AND make that fanservice happen and you'll have something.

There are plenty of characters. There's plenty of time to make some matter, then turn the spotlight to others and actually make a really cool story where sacrifices matter, because the nuts and bolts of the gameplay are good enough to carry it (with standard progressions, of course.)

I don't get why people complain about the music. These are supposed to be Cybertron's final hours. What kind of tune would you like ? It sets the theme for a world going down the drain.

I haven't played the first (although God only knows how much I wanted to) but this looks extremely promising. Never forget, it is a licenced game. It can still suck. I like the direction they took though.

Sgt. Sykes:

jakelly:
there too complicated though, the G1 designs (not saying they should of kept them though) were waaaay more simple and easier to look at.

Yes, but (sorry if I'm missing something), didn't Transformers start as toys and animated TV series? Of course they had to be simple. Bayformers (as shitty as the movies are) were what convinced me HD video actually makes sense. And I hever had problems watching them... But hey, I was raised on Quake 3 arena, where one needs to maintain good visual orientation, so that might be a factor.

I get what your saying, and to be fair if in the films they looked like they do in these games that would of sucked even more. if think high moon have got it just right with these games actually. not too simple, not too complex.

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