What are Transfer Spells?
Transfer spells include the Drains (Drain Health, Drain Mana, Drain Stamina); Self Transfers (Stamina to Mana, Stamina to Health, Mana to Health, Mana to Stamina, Health to Mana, Health to Stamina); and Remote Transfers (Infuse Health, Infuse Stamina, Infuse Mana). They do not include such spells as Harm (with the exception of one important point which will be highlighted below).
<SPAN class="Head">What are changing with the Transfer Spells? </SPAN>
[LI]The range on Drains and Harm, Mana Drain, and Enfeeble will be changed to the following table. In the new system, range increases with each higher level of Drain or Harm, with a range of 5 meters at Level 1, capping at 20 meters at Level 7:
Level | | Old range (actual range depends on Life skill) | | New range (after July update) |
1 | | 12.8-34.7 | | 5 |
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2 | | 12.1-31.7 | | 7 |
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3 | | 11.3-28.8 | | 9 |
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4 | | 10.6-25.9 | | 11 |
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5 | | 9.9-23 | | 13 |
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6 | | 9.1-20.1 | | 15 |
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7 | | 9.1-20.1 | | 20 |
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[LI]The percentage you drain from the creature/player, and what you receive from that drain has been changed to the following table. This only affects Drain spells, not Self-Transfer spells. In the new system, the amount drained no longer remains constant at 25%, but rather increases up to a cap of 50% at Level 7 Drain. And the amount received now reflects exactly what was drained. The maximum cap of 100 points drained or received remains in place.
Spell Level | | Previous amount drained | | New amount drained | | Previous amount received | | New amount received |
1 | | 25% | | 10% | | 75% | | 100% |
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2 | | 25% | | 15% | | 90% | | 100% |
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3 | | 25% | | 20% | | 105% | | 100% |
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4 | | 25% | | 25% | | 120% | | 100% |
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5 | | 25% | | 30% | | 135% | | 100% |
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6 | | 25% | | 40% | | 150% | | 100% |
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7 | | 25% | | 50% | | 175% | | 100% |
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[LI]A character can now no longer drain or transfer vitals more than the amount that character is deficient in. For example, if you are at full health, you will not be able to Drain Health at all, nor use Stamina to Health or Mana to Health. If you are down 50 health, and you would have normally been able to drain a monster for 100 health, you will instead only gain 50 health (and the monster will only have lost 50 health). [LI]There will be a new Life spell, levels 1-7 (name to be determined). This Life spell acts like a projectile War spell, and it takes off a certain percentage of the Life caster's hit points, and redirects that damage total at a creature/player. The table currently looks like this (this information is subject to change):
Level | | Mana cost | | Range | | % health drained from caster | | Damage multiplier * amount drained | | Damage @ 300 health (current health total, not raw) |
1 | | 10 | | 10 + 0.1*skill | | 25% | | 0.50 | | 37.5 |
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2 | | 20 | | 10 + 0.2*skill | | 25% | | 0.65 | | 48.75 |
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3 | | 30 | | 10 + 0.3*skill | | 25% | | 0.80 | | 60 |
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4 | | 40 | | 10 + 0.4*skill | | 25% | | 0.95 | | 71.25 |
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5 | | 50 | | 10 + 0.5*skill | | 25% | | 1.10 | | 82.5 |
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6 | | 60 | | 10 + 0.6*skill | | 25% | | 1.25 | | 93.75 |
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7 | | 70 | | 10 + 0.7*skill | | 25% | | 1.40 | | 105 |
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