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Dark Age Of Camelot: Hibernian RvR TL report 1.66

| 24 Nov 2003 23:12

Taken from VN Boards

Hibernia is a strong RvRing realm. The abilities of classes are concentrated so that a few classes played by experienced players can form the foundation of an excellent RvR group.

In addition to a couple things that need adjustment from the last TL report, there are issues that have arisen since ToA.

Stealth Users' Desirability in Groups
With the advent of Stealth Lore, Prescience Node, and other MA/artifact-based reductions of the 'invisibility' skill available to stalker classes, the role of a ranger and nightshade in common RvR groups needs to be more unique/clearly defined.

Bounty Point Usage
The secondary rewards (bounty points) are not valuable enough to reward more casual players, and

Caster's Role in RvR
With the levels of Determination, Prevent Flight, and the still-high resistance rates, casters roles are diminished in smaller-scale RvR. With casters only being able to do damage while not being interrupted (and have available mana), their role is generally kept for large-scale encounters not available at some times or some servers.

Master Abilities, Artifacts and RvR
There are some concerns from the Hibernian RvR community on the MAs' and Artifacts' influence on the tide of RvR. The availability of high-powered MAs such as Prescience Node, further increases the disparity between the casual gamer and powergamer.

Other Issues:
- Casters and Healers need some form of indication that they are being guarded/intercepted and are/are not close enough for it to take effect.
- There has been expressed interest in allowing the Realm Level advancement of characters beyond Realm Rank 11.

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