The crafting system in Neverwinter was also released for the first time during this build, and included professions such as Leatherworking, Mailsmithing, Platesmithing, Tailoring, and Leadership, which I was particularly excited about. The professions rely on resources gathered from the class-based gathering skills, such as Arcana, Religion, or Thievery, which was a personal favorite cross-over from tabletop D&D. Neverwinter has taken a page from the book of Star Wars: The Old Republic and other modern games, having hired followers do the dirty work of sitting at the forge while you go out adventuring. Cryptic has allowed each player to level up whichever professions they wish, giving access to them all, while limiting the number of projects that can be taken on simultaneously. The Neverwinter crafting system seems to have integrated the traditionally tedious-but-rewarding system and turned it into something that even the busiest of adventurers can do without losing a beat. Big thumbs up from what I have seen so far.
The dungeons in Neverwinter are very different from the dungeons I have played in other MMOs. Rather than presenting me with a series of chambers filled with challenging encounters, both dungeons I explored were actual dungeons: I got lost, I found rooms with no purpose, and I was forced to navigate traps, terrain, and monsters alike. Cryptic has definitely taken a page out of the D&D playbook on this one, and with amazing success. During one of the dungeons I was exploring, my party spent fifteen minutes running in circles trying to navigate to the next room, only to realize that one wall was actually an illusion, disappearing as we approached it. This kind of out-of-the-box thinking will take Neverwinter far, and I have faith that the higher level dungeons will contain even more cool and interesting challenges.
It's been over century since the Spellplague forever changed The Forgotten Realms. Now, explore the city that's been at the center of a thousand adventures: Neverwinter. Adapted from the real Dungeons and Dragon's ruleset, Neverwinter will feature action-oriented combat and storytelling unlike any other MMO. Take the world in your hands with the Foundry toolset and make your own tales. Make your mark in this legendary world.
As I mentioned in my last article, my favorite part about Neverwinter is the amazing integration of storytelling and immersion into the game's mechanics. Cryptic has really set itself apart on this one, making every dungeon feel like something worth exploring, and the mechanical aspects have been so integrated into the flavor, they seem like a natural addition. A perfect example of this is the fire pits that dot the open world, as well as dungeons. Fire pits act as a resting point, granting accelerated healing, acting as a resurrection point, and sometimes even having a small interactive backpack filled with potions, presumably left over from a past adventurer. This seamless integration gives the game a very wholesome feel, and helps maintain immersion, which is great considering the game's focus on storytelling and role-playing.