For those of you who are new to Neverwinter, here is some newbie information you'll want to have logging in.
For those of you who have been following my posts, it's been pretty clear that I am very excited for Neverwinter Online. As a long time MMO and Dungeons & Dragons nerd, it's the perfect combination I've been waiting for since World of Warcraft lost its sheen. Alongside that enthusiasm has come some admittedly borderline-obsessive research behavior, the highlights of which I will share with you here. The open beta for Neverwinter opened at 12pm today, and having already played the game some, here are my tips and insights to help bring you up to speed.
1.The Game is Still in Beta
The first thing you need to know is that Neverwinter isn't actually coming out today. Cryptic is simply releasing the game into open beta without any further character wipes. Some things planned for launch are still missing, such as extra classes, more fine-tuning for class balance, and some items from the shop. There are also some items, zones, and other content that is still incomplete, but playable. Cryptic has decided it's better to get the product out there, and to let players begin playing (and paying, of course). What this means to players is that the game is still not perfect, and there are going to be lots of changes before Neverwinter is released live. Cryptic hasn't announced an official date for the full version of the game to be ready, but because there won't be a character reset between beta and live, the full release date is more of a formality in the patch notes.
It's been over century since the Spellplague forever changed The Forgotten Realms. Now, explore the city that's been at the center of a thousand adventures: Neverwinter. Adapted from the real Dungeons and Dragon's ruleset, Neverwinter will feature action-oriented combat and storytelling unlike any other MMO. Take the world in your hands with the Foundry toolset and make your own tales. Make your mark in this legendary world.
2.Neverwinter is MMO D&D
The next important thing to know is that Neverwinter isn't your typical MMORPG. Cryptic clearly has an image of D&D that they're trying to achieve, and they go about implementing that vision in a very specific way. Rather than trying to create a sandbox environment, Neverwinter emulates the D&D storytelling style. What I mean by this is that the entire game is story-driven and location based. All of Neverwinter is instanced, with no open world to explore. While this may be a turn-off to some exploration-driven players, I encourage you to give the game a chance: the world Cryptic's developers have put together is beautiful and there are lots of opportunities to climb and explore to your heart's content. Additionally, players who detest loneliness in an MMO, fear not. Even during the limited Founder-only period of Neverwinter, the world was filled with other players running around or looking to group up, and with the addition of everyone joining today, you'll barely even notice it isn't open world.