My favorite part of any MMO is the story, and Ogilvie promises he will guide the narrative in RuneScape 3 very closely this time around. "The story of RuneScape is a long and windy tale," he said. "One of the problems of trying to do so much is that those stories are spread across the entire game world. This makes our older storylines feel somewhat disparate or unconnected, but we're changing all of that. We're keeping all of the passion, the flexibility and the freedom that makes it so special but [in RuneScape 3] we're telling one ongoing story that evolves in front of the players' eyes. Not as an audience, but as a million-strong group of directors and principal actors that can change the story as it unfolds."
The god of balance and justice that created the world of Gielenor, Guthix, has died. In his absence, the other very powerful and unwieldy divine powers have returned and it is up to the players to determine which of them gains supremacy. The player characters were asked by Guthix before he died to look after the world as guardians, and that is a heady responsibility. "Ultimately, what influence these gods have over the world will be up to the players themselves," Ogilvie said. "Each world event will evolve over the course of three months. During these events, the players will decide the future of the characters, the environments, the very feel of the places that have been part of the RuneScape gameworld forever." You'll be able to participate in these events through a variety of ingame activities - it won't be restricted from the social player or the crafter, for example - but Ogilvie couldn't give any more details. He's saving the "juicy" bits for reveals closer to the release.
World events are an ongoing feature of RuneScape. They are weekly additions to story through quests or other features and Ogilvie - who has a bit of the flair for the dramatic, starring in some local theater productions - believes it is what sets the game apart and keeps people logging in on a weekly basis. With RuneScape 3, he wants to push these events even further. "These stories are set to be even bolder than before, challenging our developers to push themselves even further," he said. "I truly believe that if we can do this sort of episodic storytelling, the depth of the narrative, the level of influence that every single player will have over the way the world evolves, and our ability to evolve with it, to shape history, well, it will be something truly beyond expression."
RuneScape 3 is an instantly accessible F2P MMORPG set in a welcoming world of medieval fantasy. It is an empowering game full of opportunities for advancement and meaningful choices, where players are at liberty to build their wealth, master skills, rally friends and seek adventure as they please. In 2013 RuneScape is "made by you" more than ever before, with player choices driving an on-going story and shaping very fabric of the Gielinor
While the overarching story is definitely something to behold, I was caught up in the little bits during my time with RuneScape 3. I mentioned the pie quest, and its vomitous sounds as an example of the game's craftsmanship and its British style of comedy, but it's important to realize that entire segment had no combat in it whatsoever. I needed to collect various ingredients and enter into conversations with people with names like Foppish Pierre in order to bake the poisoned pie and feed it to Rolo the Stout, the merchant who was profiting by selling high-priced food to starving refugees. I didn't need to fight anyone or anything to engage in a good story. Another quest had me investigate a disturbance at a wizard's tower, and while there was a few fights in this storyline, I was most amused by the adventure game feel of trying to find a hidden key by playing specific notes on a massive pipe organ. Of course, I could only discover the correct sequence by reading the appropriate books I found on the shelves in the tower's library. It's great, engaging stuff like these stories which impressed me the most in RuneScape 3.