I'm not going to sugar coat it; there's also a few drawbacks, for no game is perfect. Even though the world is now in 3D, you still have to click to move anywhere and the camera controls are currently mapped to the inconveniently placed arrow keys. I asked whether they were going to implement full directional movement with the WASD keys, and Jim Sweatman said they had it in there in one alpha build but eventually chose to remove it. "Click-to-move is really fundamental to the way you interact with the game," he said. "The directional movement just didn't fit with the way the game's set up." While that's all well and good, it will take more than a bit of getting used to when dealing with a fully moveable camera, and clicking all over the place to merely walk to the next area. More than once, I had trouble clicking where I wanted because a tree was in the way, and just trying to get to another level by clicking the correct ladder or staircase can be difficult.
While the combat was recently modified to be more tactical, and to balance out the three main combat types of ranged, melee, and magic, fighting monsters is still a janky affair. The models appear out of nowhere and the animations are not really smooth or lifelike in any way. It's probably because I was playing an artificially leveled up character, but I found the combat system a mess to experiment with. I could tell there was a lot of depth to it, I just found it hard to penetrate.
RuneScape 3 is an instantly accessible F2P MMORPG set in a welcoming world of medieval fantasy. It is an empowering game full of opportunities for advancement and meaningful choices, where players are at liberty to build their wealth, master skills, rally friends and seek adventure as they please. In 2013 RuneScape is "made by you" more than ever before, with player choices driving an on-going story and shaping very fabric of the Gielinor
But that's OK, a big reason why RuneScape is successful is because it offers gameplay for all kinds of different players. "The roster of gameplay we currently have is more than enough to challenge 3 or 4 of our competitors combined," Ogilvie said. "There's a huge variety of playstyles that players can approach the game with. Much of RuneScape can be likened to more traditional forms of gaming such as boardgames, tabletop roleplaying games, playground games or classic adventure games." There are players that love to min-max the PVP game of Castle Wars, while some players only use RuneScape as a social network. There are players who do nothing but collect stuff, or participate solely in quests and interacting with the lore. And while that's not really very different than most MMOs, the long 12 year history of RuneScape means there's a massive amount of content available for each one of these endeavors. Based on what I played of RuneScape 3, and the conversations I had with the ebullient staff at Jagex, they aren't just excited to serve their current fans with a new way of playing the game. Jagex believes the improvements in RuneScape 3 will push it to compete with the biggest names in MMOs, even if it is "just" a browser game. I'm interested to see if such an outcome is possible, but after playing it for myself, I'm not so quick to dismiss such a statement as I once was. RuneScape 3 has a lot to offer.