Star Citizen now has a hard, industrial sci-fi look.
A lot of the biggest sci-fi titles out there these days are actually painted with a dash of slightly whimsical, space-opera-flavored fantasy. That's why I'm glad to see these new concept artworks out of crowdfunded space sim MMO in the making, Star Citizen. And the best thing of all? They form the foundation for "location bios" of environments now in development.
Posted on the Star Citizen blog, the three pieces of concept art represent Armitage, the site of a former human colony. The first shot depicts "what you will see when landing" in the city: a sci-fi wonderland as glimpsed through the clouds. The following two images take us to the ground level of the cityscape.
These art pieces established the mood and tone that the developers were looking for, and they've now set their artists to work in fleshing out the following areas even further:
"The Bay - An abandoned repair shop. Solar cells still have power so travelling pilots can plug in their repair bots. Jing0, an old, beaten up assist-droid, still wanders the ruins and helps pilots as if the place wasn't a bombed-out hellhole."
Lost Horizon - A sill/drinking hole run by Joy, a Miss Havisham-type woman, with her two sons, Barko and Trent, as her muscle. There are devices to seal the place up if a Vanduul ship hits the system. Aside from booze, they trade in criminal info but you only get access to that if you're a regular.
If deemed successful, the developers will begin to bring these to life. It's premature to judge a game solely by its concept art, but so far, Star Citizen is looking absolutely exquisite - I look forward to seeing what kind of a gritty sci-fi heaven the team can bring to the MMO scene.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.