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Asherons Call: More Answers on Tinkering

| 27 Jun 2002 18:31

2) Can I imbue the tinkered weapons with the upcomming imbues for weapons, such as imbuing an upgraded axe or something?

Answer: The details for imbuing are not completely decided yet. The current line of thought is that you can both tinker and imbue the same item, but that may change.

3) I am not clear on how many times you can tinker a weapon. I think I see that the more times it is tinkered, the harder it is to tinker again and the greater the possibility of destroying the item.

Answer: 3) Indeed, the more times a particular item is tinkered, the harder the next tinkering enhancement will be. The exact number of times that you'll be able to tinker a particular item depends on other variables -- like the difficulty of the enhancement that you are attempting and the workmanship of the target. There *is* a hard cap -- no item can be tinkered more than 10 times -- but we expect that only the best tinkerers will ever hit the hard cap.

4) Will it be possible to remove Allegiance Ranks with the tinkering?

Answer: At this point, removing or reducing rank requirements is not an effect that you can do with tinkering.

5) I have been collecting Flawless gold items lately since the letter in anticipation of the tinkering. Now, in the letter I see the following: "Salvaged Wool (75)"

Using that as an example, does the 75 represent the number if pieces of Salvaged Wool? Also:

"The Ust reduces the items into "Salvaged Gold (10)". Examining the gold reveals that it is of an average workmanship of 6."

Now, on the chart it says thaat Flawless items have a quaity of 7, and that an Exquisite item has a quality of 4. How do you get the workmanship # out of 2 different quality items? Also, if a bunch of salvaged gold is quality 6, does that mean it is workmanship of 6?

Answer: I understand your confusion. Once you understand the system, it makes sense, but it can be difficult to explain to others.

Let's say that you have a Flawless Gold item. The workmanship (what is sometimes called quality, but I'm going to stick to workmanship to be clear) of a Flawless item is 7. So you can salvage a maximum of 7 Gold from this material.

If you have a perfect salvage rate and you salvage just this one item, you will end up with Salvaged Gold (7). The (7) represents the "quantity" of Gold in the material. Now I use "quantity" with quotes, because this is not like a stack of pyreals -- you can't combine it in your inventory the normal way, nor can you split it. You have to use the Ust to combine materials, and you can't split them at all.

The reason the quantity is important is because you must have a quantity of 100 before you can use the material for enhancing a target item.

If your salvage rate is less than perfect, which is more likely, you will end up with a quantity between 1 and 7. So let's say you get Salvaged Gold (3). Your salvage rate is dependent upon your highest tinkering skill, so the higher your skill, the more you can salvage from each item, and the faster you'll be able to put together complete 100-quantity materials.

So that's material quantity. But what about the quality of the material? Well, each tinkering material also has an average workmaship, on the same scale as the workmanship of individual items. The average workmanship is computed from the workmanship of each item that was salvaged to make the material, and not adjusted by your salvaging skill at all. So the average workmanship of your Salvaged Gold (3) is 7.

Now let's say you salvage another gold item, which gives you Salvaged Gold (5) with average workmanship of 6. Combining these two materials will add their quantity and average their workmanship, so you will then have Salvaged Gold (8) with average workmanship 6.5. Note that this final material was made with two items.

If next you combine that material with a Salvaged Gold (10) of average workmanship 2.5, made with 6 items, you will end up with Salvaged Gold (18) of average workmanship 3.5 made with 8 items. Again, the qunatity is cumulative, and the average workmanship is an average of the workmanship of all of the items that have gone into making up the material.

[li]Gnudak asks: If Magic Tinkering doesn't make it will we at least get the credits?

Answer: Skill credit refund in July, magic item tinkering in August

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