Good job everyone, you broke Wildstar!
Carbine Studios has released a post mortem for their first Wildstar. Carbine notes that its previous test indicated that the instancing of beginner zones was somehow bugged and that player monitoring tools were misrepresenting the names of some players. Carbine also noted that its gateway machine - the machine players interact with when they log onto Wildstar - was hitting a speed cap at 10mb per second. Given the things that they've learned. the second stress test will hopefully give Carbine's developers just as much information as it did previously.
Wildstar is being developed by Carbine Studios who boldly claims that it has been working on the "next big MMO" since 2007. That MMO, Wildstar, has been turning heads as people begin to look for life outside of World of Warcraft.
Wildstar revolves around the mysterious planet, Nexus. This planet, once inhabited by an ancient alien race was just re-discovered. The following race to discover and control the planet leads to a brutal interplanetary skirmish. Players join this skirmish as members of the Exiles or the Dominion (think Horde and Alliance). The most interesting part of Wildstar so far has been the addition of Warplots, a player designed death fortress that other players can invade and fight against in their own Warplot.
Warcry has been covering the development of Wildstar as details have appeared. Check out our exclusive interview with Carbine's executive producer Jeremy Gaffney. Once you're done there, we have another exclusive interview with narrative designer Chad Moore and content director Mike Donatelli and an exclusive preview of Wildstar's Settler class.
Source: Wildstar Blog