New features are on the way to Guild Wars 2 WvW mode.
The Guild Wars 2 team is constantly working to provide the best MMO experience possible to their players. To that end, Devon Carver, the designer and coordinator for GW2's World vs. World team recently wrote a blog post explaining the current state of WvW and some of the changes the team hopes to make in the future.
The post begins by explaining what's wrong with the current state of WvW. One example is how large groups of players usually rule the field in World vs. World while their opponents have no way to stop them. Other problems include uneven rewards for support players, too few tools for Commanders, and not enough variety in matches.
To deal with the big groups, or zergs, of players, Carver explains that the team wants to, "encourage organized large groups while giving small, tactical groups the necessary tools to put a dent into larger mobs of less-skilled players." Basically they don't think organized groups are a problem, they just want them to be penetrable by those with the skill to fight.
Carver also explains two new roles the Guild Wars 2 teams intends to add to go alongside the Commander and Scout. These include siegemasters and defenders, but according to Carver, they want to introduce more so that players who do these tasks feel like they're getting the most out of their time.
Matchups and how they're scored were also brought up. Carver said that they plan to make many changes to offer more variety in WvW matches, like changing how scoring is done and changing up maps on a weekly basis.
Carver goes on to mention that he hopes the changes will allow WvW to become even more vibrant in the future. For the full post, head over to the official Guild Wars 2 website.